Every Day the Same Dream

by Luis Gonzalez

Surreal
2010

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Number of Reviews: 2
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5 of 5 people found the following review helpful:
BETA TEST!, November 2, 2010
by tggdan3 (Michigan)

So, what's going on here?

If you're easily frustrated by games with missing synonyms and verbs that should have been, this will frustrate you.

Even in the first room we have a nightstand (which cannot be opened and cannot be referred to as "stand"). In the next room we have a television which cannot be referred to as "TV". We have a stove that can't be opened. "Its an electric stove. You have no clue how to use it. It is being used at the moment." How do I know it's being used if I have no clue how to use it? If it can't be opened, what's cooking ON it?

My wife is there. I can't kiss her. She's making breakfast "The young woman engrossed in making breakfast". But she doesn't respond to breakfast, I can't ask her about it.

The next room contains an elevator, I think. There's a button. Pushing it causes machine sounds, like an elevator. I waited. and waited. Then I said, enough of this.

This seems to be a remake of another game. I took it upon myself to play the other game. Now I get it. In the original, it's a graphic game that responds to clicks only (and limited ones at that), and has your character running left across the screen.

The game it's a port of has limited interaction, and this is a "faithful recreation". As such, there's very little to do here. I got further in the graphical game.

I question the value of the port, given that the old one was flash and easily playable online. More of the problem was that IF generally implies more interactivity than simple clicking, and this port doesn't seem to have added anything. Play the flash game instead.