I had a bizarre moment when starting up this game because it seemed 100% familiar. I thought that I must have beta-tested it and forgot, or somehow seen it earlier.
Then I realized that I had seen it earlier, but in a blog (I assume it's okay to link, as the author links to their blog in the end-credits):
https://annwords.wordpress.com/2020/06/23/what-happened-on-the-12th-of-july-2018/
I remember at the time finding it a traumatic story.
This game is very well-done. It's not aspiring to be an epic game or a involved interactive experience. Instead, its a game that tells a specific short story and it does so very, very well.
You play as a teen who was recently hired at a store in the mall. Work is a little bit frightening (you're young and neurodivergent, as is hinted at), and things start to go off the rails pretty soon.
The interaction is generally a 'continue' link, a choice between two similar options, or links which 'aren't allowed'. Usually, this makes for poor interaction, but in this game, it's entirely the point: feeling constrained, or helpless, or swept up by events.
Multimedia use is subtle and effective. Slight changes in the background color, inconspicuous music. I was thrown off for a second by the fact that all links are approximately the default color for already-visited links (which increased my sense of Deja-Vu) but that was just a small thing.
Overall, great game, 100% effective (for me) in what it was trying to do. Crappy experience, though.
+Polished: Very nice effects, everything worked.
+Descriptiveness: I felt like I was there.
+Interactivity: It contributed to the game's message
+Emotional impact: Definitely!
+Would I play again? Yes, and recommend it to others.