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Showing All | Show by Page One thing about C.E. Forman's Delusions that can't possibly be denied is that it's got plot. Boy, has it got plot--several stories' worth, at least. If your head isn't spinning by the end of it (for that matter, by the time the first few twists come long), you missed a lot and you should go back and replay it. Moreover, the plot takes on a variety of guises along the way--part science experiment, part techno-thriller, part mystery (well, sort of), part, um, metaphysical-technological thesis, etc. If there's one thing Delusions isn't, it's predictable.
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| Direct link | Add a comment If you're willing to overlook the basic lack of originality, the tedious (to my mind) morality bits and the fact that the bad guy talks far too much, it's a well written and competently programmed game. The "Big revelation" doesn't come as too much of a surprise if you've been paying attention to what's going on, but that's a good thing rather than a bad one.
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| Direct link | Add a comment >INVENTORY - Paul O'Brian writes about interactive fiction Incredible game. Basically excellent in every respect — brilliant idea, (almost) flawlessly executed, great plot, well-thought-out puzzles. Just a gem in every respect.
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| Direct link | Add a comment - Ashen_, August 25, 2021 4 of
4 people found the following review helpful:
"Morrodox" joins "Skeletor" and "Mumm-Ra" in best-villain-names top three., December 14, 2020Delusions was one of the very first IF-games I played when I first discovered the medium. The puzzles were way over my head back then, but I found the setting and the slowly unfolding plot fascinating. Except exploring rooms and examining objects, I used a walkthrough for the entire game, knowing I would once try again. Was this review helpful to you? Yes No Remove vote | Add a comment
4 of
4 people found the following review helpful:
Well-crafted but difficult science fiction game about reality, July 19, 2020This classic game is exceptionally well-written and implemented, together with a well-done hint system. Was this review helpful to you? Yes No Remove vote | Add a comment
- kierlani, June 4, 2020 - Laney Berry, September 28, 2018 - TheAncientOne, September 10, 2017 - Cory Roush (Ohio), June 30, 2017 - lkdc, February 6, 2017 - SciFinn (Alberta, Canada), December 14, 2016 - E. W. B., February 23, 2016 - Thrax, March 11, 2015 - cabalia (Ohio), March 2, 2015 - kala (Finland), October 2, 2013 - seryph, June 26, 2013 - Zepton (Canada), April 6, 2013 - Mark Jones (Los Angeles, California), December 17, 2012 - Mr. Patient (Saint Paul, Minn.), June 23, 2012 - MonochromeMolly, November 4, 2011 - Sam Kabo Ashwell (Seattle), July 27, 2011 - frocutio (Irvine, CA), February 22, 2011 - snickerdoddle, January 27, 2011 - Dude (Clarksville, Kentucky), November 13, 2010 - lupusrex (Seattle, WA), October 4, 2009 - Pepisolo, September 30, 2009 - Stephen Gilbert (Canada), July 11, 2009 - GDL (Philadelphia, Pennsylvania), July 8, 2009 - Aaron Mumaw (Appalachia), December 22, 2008 - Shigosei, December 9, 2008 - Kariadne, June 4, 2008 - lobespear, April 25, 2008 - Dave Chapeskie (Waterloo, Ontario, Canada), April 23, 2008 - jfpbookworm (Hamburg, New York), February 25, 2008 - Stephen Bond (Leuven, Belgium), December 7, 2007 - VK, November 26, 2007 - Emily Short, November 17, 2007 - yandexx (Saint-Petersburg, Russia), October 22, 2007 Baf's GuideHead games galore in this one. You're working in a Virtual Reality lab, helping to debug the next generation of sim technology, until a suave stranger forces you to confront the creeping air of inconsistency that's been in the corner of your consciousness. A dark one, with surprises up to the end, one of the coolest villains I've seen in a long time, and some quite impressive feats of Inform programming. The structure is unusual, with a nightmarishly looping midgame that resembles its frame in form but not in content. The puzzles are all clever, although a bit obscure towards the end. Has a built-in hint menu. -- Carl Muckenhoupt
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