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Ghostship Delgado

by Tony Kingsmill

2024
Mystery
Custom

(based on 1 rating)
1 review1 member has played this game. It's on 1 wishlist.

About the Story

Take on the role of George Pike, a happy go lucky chap renting a yacht on the holiday of his lifetime in the 1960s. George is accompanied by his partner, sleeping on the lower deck, and Ruffles, George's trusty dog.

While dozing off to sleep in the sunshine of the upper deck you awake to find yourself on the quarter deck of a mysterious, seemingly abandoned historic ship.

Only Ruffles the dog and the clothes you are wearing appear to be the same. You begin to survey your surroundings you immediately notice a stillness in the air, and no-one in sight.

Yet the ship appears to be far out to sea with no land in sight. You call out in hope that someone may hear you but to no avail.

Ruffles begins to sniff, circling with his nose to the deck. Has he smelt something?

Can you discover why George arrived here? Can you find a way off the ship and back to your yacht and partner? And will Ruffles safely make it along with you? An adventure awaits you in this unusual two part IF text adventure for the Amstrad CPC and Plus range (or suitable Windows/Mac emulator).

Ratings and Reviews

1 of 1 people found the following review helpful:
A Quill game with good narrative wraparound & mercifully free of pirate-speak, November 3, 2024
by Wade Clarke (Sydney, Australia)
Related reviews: The Quill, two-word parser

Disclaimer: I tested the Amstrad CPC version of Ghostship Delgado.

At the time I wrote this review, I hadn't previously played many Quill-created games. This is probably a symptom of cultural differences in IF traditions. My understanding is that The Quill made its strongest impacts in the UK and Europe. I'm Australian.

Ghostship Delgado is a 2024-new game produced with The Quill, initially for the Acorn Electron and BBC Micro, then ported to the Amstrad CPC, which was the version I tested and played in emulation. The game is split into two parts, with a password granted at the end of part I opening the second half.

The game's PC, George Pike, falls asleep on his rented yard and wakes on the deck of an old abandoned ship, along with his dog Ruffles. The adventure starts sparse to establish the geography and abandoned status of the ship, then gets busier below deck. There are nautical-themed puzzles, mechanical ingenuity puzzles, helpful and unhelpful animals, and backstory bits to read.

The Quill's parser is a small-vocab one, but it's reassuring knowing that USE will handle most tricky situations, the way it often does in Quest adventures. The tech is old school but the design aesthetic isn't; you can't wreck your game unknowingly and there aren't any time-limited resources. Locale descriptions are thorough and good at cueing the puzzle brain. The player should certainly be thorough in EXAMining stuff. There are a good number of items to be found behind other nouns.

For me, the island-set part II of the game is the more exciting one. It's bigger and with varied terrain, creating opportunities for more atmosphere in the writing and more spread-out puzzles. The backstory is developed further from part I, with the player involved in something of a spiritual quest.

The post-script is especially satisfying. A lot of two-word parser games just finish with THE END, but this one has a thoughtful afterword that is designed to please.

Ghostship Delgado gives a fresh performance of old-school adventuring without a lot of the hassles, and has a wraparound of more narrative than usual for such games, too. It also comes with feelies, and quality instructions and set-up docs.

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