This is one of the more serious Ectocomp games I've played. It can be hard to write interactive fiction that has gravitas and purpose to it, as giving players agency can take away from overall arcs.
This game handles it well. You are in a hotel room, a haze filtering in through the curtains. War is going on, bombings and violence. And you are confronted with the memory of someone who is no longer there...
The game is short, so there isn't much to say, except that this is written well and was poignant.