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Review

A Collegial Conversation, August 27, 2024

A Collegial Conversation is a game written for SeedComp 2024. The author is using the “1 link = 1 viewpoint” seed, which is exactly what’s written on the tin. You are given a selection of characters and their partners all involved in a spat at a workplace social event, and instead of choosing how the conversation flows you jump from POV to POV as it plays out along a pre-determined path. It’s a well-written and well-styled game, with a different gorgeous color palette for each POV character.

A Collegial Conversation is trying something very ambitious here in a relatively small space. This means in short succession we’re introduced to the setting (a party for government officials in Zelio, which is presumably a secondary world of the author’s creation), four characters, and the complicated history between them. Despite the helpful dramatis personae (linked on every page) I still found myself constantly lost in the shifting POVs. It also doesn’t help that characters are referred to by solely their first or last name depending on the POV, which makes in-character sense but doubles the number of names to keep track of. I had a much better time after reaching the end once I unlocked the ability to follow any given character through the full conversation. Overall I think this is executed as well as is possible given the inherent chaos of the seed, but a less involved setting may have been a better fit. Of note, I know the author has written other works in this setting so it may be easier to follow ACC if you play some of them first.

Also, a nitpick - the game doesn’t default to fullscreen and when smushed into the smaller box this text formatting will get wonky in some passages (in particular, Seira’s at the end). I believe there’s a setting on Itch somewhere to force it to display in fullscreen which should fix this.

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