External Links

Windows, OS X, Linux executables
This is a pseudo-format used to represent download adviser records that apply to multiple formats.

Have you played this game?

You can rate this game, record that you've played it, or put it on your wish list after you log in.

Playlists and Wishlists

RSS Feeds

New member reviews
Updates to external links
All updates to this page

Don't Take It Personally, Babe, It Just Ain't Your Story

by Christine Love

Collegiate
2011

Web Site

(based on 5 ratings)
No reviews yet - be the first

About the Story

A spiritual sequel of sorts to Digital: A Love Story, set in a prestigious private high school, and on the social networks of 2027.

Seven students, three endings, one eavesdropping teacher. A full length visual novel about the erosion of privacy, gay drama, young sexuality, and the perils of modern online life for a high school literature class.


Game Details

Editorial Reviews

Rock, Paper, Shotgun
Wot I Think: Don’t Take It Personally…
While I can’t help but feel it’s a slightly lesser game than the starkly affecting anonymity of Digital, none of this undoes the powerful tragic-comic horror of watching young lives collapse and rebuild and collapse and rebuild. It’s happened to us all: errant crushes, unflinching belief that you know love, utter devastation following rejection, fear to act, the sick of thrill of knowledge you shouldn’t have…
See the full review

Kill Screen
REVIEW: DON’T TAKE IT PERSONALLY, BABE, IT JUST AIN’T YOUR STORY
Don’t Take It Personally feels like the story of a life less guarded. Whether we’re interacting with students, peers, or authorities, that tension between openness and caution will always exist. As a writer who lives a significant portion of my life on social networks, it’s a tension I’m extremely familiar with. I’m not a teacher. I’m not trying to get a classroom of students to feel comfortable with me, and also make good grades. But I took this game personally.
See the full review

Gamasutra
Analysis: Teacher's Pet - Story In Don't Take It Personally, Babe
Gamasutra contributor Emily Short examines Christine Love's visual novel Don't Take It Personally, Babe, It Just Ain't Your Story, and shares why the otherwise charming game sometimes feels "incomplete".
See the full review

Tags

- View the most common tags (What's a tag?)

(Log in to add your own tags)
Tags you added are shown below with checkmarks. To remove one of your tags, simply un-check it.

Enter new tags here (use commas to separate tags):




This is version 2 of this page, edited by autumnc on 8 February 2021 at 7:57pm. - View Update History - Edit This Page - Add a News Item - Delete This Page