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A spiritual sequel of sorts to Digital: A Love Story, set in a prestigious private high school, and on the social networks of 2027.
Seven students, three endings, one eavesdropping teacher. A full length visual novel about the erosion of privacy, gay drama, young sexuality, and the perils of modern online life for a high school literature class.
Rock, Paper, Shotgun
Wot I Think: Don’t Take It Personally…
While I can’t help but feel it’s a slightly lesser game than the starkly affecting anonymity of Digital, none of this undoes the powerful tragic-comic horror of watching young lives collapse and rebuild and collapse and rebuild. It’s happened to us all: errant crushes, unflinching belief that you know love, utter devastation following rejection, fear to act, the sick of thrill of knowledge you shouldn’t have…
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Kill Screen
REVIEW: DON’T TAKE IT PERSONALLY, BABE, IT JUST AIN’T YOUR STORY
Don’t Take It Personally feels like the story of a life less guarded. Whether we’re interacting with students, peers, or authorities, that tension between openness and caution will always exist. As a writer who lives a significant portion of my life on social networks, it’s a tension I’m extremely familiar with. I’m not a teacher. I’m not trying to get a classroom of students to feel comfortable with me, and also make good grades. But I took this game personally.
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Gamasutra
Analysis: Teacher's Pet - Story In Don't Take It Personally, Babe
Gamasutra contributor Emily Short examines Christine Love's visual novel Don't Take It Personally, Babe, It Just Ain't Your Story, and shares why the otherwise charming game sometimes feels "incomplete".
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