Originally written on the intfiction forums. Edited to remove a bug report that no longer applies to current versions.
I wanted to save this entry as a treat, since I’ve had a good time with the author’s 4x4 games and the Rosalinda series. The game is a lot more like the latter than the former, with its wild hijinks and smartly designed gameplay elements similar to a puzzly parser game or point-and-click. This includes some solutions that seem whacky based off item combinations but aren’t, because most everything is hinted well. (Except maybe (Spoiler - click to show)the acid pool/spacesuit, but the way to solve it did make sense once I read it, I just figured I’ve already opened the crate so I don’t need to do anything more with it.)
The premise states you’re a worker building and training the machine that will replace you. This is not a contemporary drama set in the 2020s, it’s in the far future on a space station, and the story is generally lighthearted but knows when to be serious. There are a variety of different endings whether you do as expected, subvert/technically comply with the request, or give up. I got every ending thanks to the hint thread (Spoiler - click to show)including the secret one after save-scumming four times - pretty tiring for my mouse-clicking finger but the ending itself is worth it. I cheered in the endings where we show up upper management, raged whenever Hex didn’t survive or gets put in a worse situation, and felt really shitty reading that one ending (Spoiler - click to show)where you throw your friend Sniffy under the bus to ensure you won’t get terminated.
I had a lot of fun going through the game and its different endings!