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A great start to Spring Thing 2026, May 10, 2026

Anyway, I played through this game to some of the endings, and I have to say up front, this was a very enjoyable romp through a space station, fixing things and sometimes breaking things in order to get around a Catch-22 situation you’ve been forced into. The layout and UI was very simple but overall I found it easy to work with - I would way rather something simple and not too complicated but no issues with it, rather than a highly stylised and very pretty game with an extremely difficult interface. (Unless it’s SPY INTRIGUE. But I digress.)

The game’s tone felt especially Douglas Adams, with funny moments of what I can only describe as corporate irony (such as the throwing the gizmos out into space because it’s cheaper than actually shipping them to people). The tone was spot on the whole way and I never felt lost in the lore of the world, but it also didn’t feel over-explained. I think this game is a must-play and honestly, a really great start to Spring Thing!

Song: Right. I was thinking of something space-esque, probably slightly ironic considering the underlying metaphor of the whole game (that I picked up on). So, unfortunately, I don’t have anything close enough to call it a match. But I think the vibe (and some lyrics of) Polyethylene (or Banana Co?) by Radiohead might be worth a listen, but don’t take my word for it.

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