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v.6: 18-Apr-2025 11:48 -
JTN
(Current Version)
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Changed description, download links | |
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v.5: 08-May-2022 22:50 - Paul O'Brian Changed external review links |
v.4: 08-Apr-2013 06:11 - Edward Lacey Changed genre, external review links | |
v.3: 08-Apr-2008 17:55 - Paul O'Brian Changed external review links | |
v.2: 25-Feb-2008 07:23 - J. Robinson Wheeler Changed cover art | |
v.1: 16-Oct-2007 01:49 - IFDB
Created page |
SPAG
This could have been a really good game. The set-up is involving -- you spend most of the game wondering where exactly your loyalty lies, and under nearly constant threat of death -- there are a number of computer interface-based puzzles which could have been entertaining, and while the story deals with some fairly standard sci-fi tropes, there's a welcome sense of horror and desperation beneath it all. Unfortunately, all this promise is severely weakened by inadequate motivation, some questionable design choices, and an incredibly mulish parser.
-- Mike Russo
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>INVENTORY - Paul O'Brian writes about interactive fiction
I have to say, I really can't figure this out. You take good idea, write an interesting story, make up some cool puzzles and such, then you put it together in such a slapdash way that almost nobody could enjoy it.
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