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| Average Rating: based on 3 ratings Number of Reviews Written by IFDB Members: 1 |
Since I hadn't heard of this piece before, it wasn't immediately apparent to me that it was released as an April Fool's joke. Although the Quake setting is portrayed in a tongue-in-cheek manner, the use of "special effects" in the opening sequence does a fairly good job of setting the right mood for anyone who remembers playing the original.
A little map-connection legerdemain ensures that any of the multiplicity of apparent options will quickly funnel you towards either a generic dead-end or to the main path of progress. You'll soon find yourself happily blasting away with a virtual shotgun, much as you would when playing the real game.
The randomized combat means there is a decent chance you will die before reaching the end, but it only took me twice to run the gauntlet and reach the ending sequence, where a mysterious figure lets you in on the joke and ends the game.
It's not much of a game, but I congratulate the author for the effort it took to put together the opening sequence, and the work as a whole is actually not too shabby for a first attempt. It's worth the time if you've ever played the first-person shooter it's based on, just for the novelty of having the experience translated to IF.
Metatextual Conceits by Michael Martin
Most works of IF present themselves as works of IF, to be interacted with by you, the user, much as a reader would read a novel. These games play with or reject this, by presenting themselves as some other kind of artifact, or by...