Points for truth in advertising: this is a game, kind of, in Python, certainly, and the low-effort approach to naming – and capitalization, for that matter – carries through to the three minutes or so of content here (well, quintuple that if you don’t already have Python installed and need to wrestle with setup). Upon starting the game, you’re greeted with a dense list of commands, then dumped into a tutorial where you (who are you?) are fighting a wolf; in a battle of your fists against the wolf’s claws, you appear to be guaranteed of victory.
I admittedly have never attempted to punch a wolf, but I have read the anticlimactic last chapter of Robinson Crusoe where he gets jumped by starving wolves in the Pyrenees, and based on what I learned there this seems unlikely to work.
(Also: Robinson Crusoe is way weirder than you think. There are also two sequels; in the first sequel he goes to Siberia, and the second is a book of metaphysical essays. One neat thing about novels in the 18th Century is authors hadn’t figured out how they were supposed to work. See also Tristram Shandy).
(And why yes, I’m grasping for things to talk about that are more interesting than python game).
(Seriously, read Tristram Shandy, it’s hilarious).
But so anyway you win the tutorial fight against the wolf, then you fight a bear, and the tutorial warns you to run (I have also not attempted to punch a bear, but this time my intuition and the author’s appear to align in terms of the likelihood of a positive result when boxing wild animals). If you do, you encounter a trader, who’ll let you swap assorted wolf bits for coins, and then for health potions. And with that introduction done, you’re now set loose into the game’s wide world!
The game’s wide world consists of two locations, which appear to be interchangeable, to the extent that all you can do in either is nap until another trader comes along. Per Dan Fabulich’s review, this is because there’s a bug, and napping should also fire off a risk of a random encounter with another wolf or another bear. But there’s no additional content beyond that, even were that bug to be fixed, no progression or ending or plot or anything else. Just a man punching a wolf, forever.
I don’t want to punch a wolf.
I don’t want to punch a bear.
I don’t want to play python game.
Look, I hate to be negative – I try to be a positive person, for my own sake and that of others! But this is a half-completed programming exercise – maybe eventually, after a lot of work, it could provide the skeleton for a worthwhile experience, but the game’s clearly nowhere near that yet. I will say, this did have the easiest launching process of any bit of Python IF I’ve played, so that’s not nothing, and hopefully the author’s decision to enter this into ParserComp bespeaks a desire to get public feedback on a work in progress. But after getting that feedback, I hope they figure out how to incorporate it into a game that does something singular or unique or personal, so that the generic title “python game” will no longer feel so apt.