This is a Spring Thing game written in Ink. In it, you play a young man in a mining town where a disaster has struck. There are several chapters, each of which has 3-4 binary choices to choose from, with several paragraphs of text per choice.
I'm going to rank this on my five-point scale:
+Polish: I could have sworn I saw some typos but not sure. Game looks nice, generally polished.
+Descriptiveness: I quite liked the descriptiveness in this game, the characters were interesting and the mine scenes were excellent.
-Interactivity: This is a hard one. It's better than many games I've seen, but in general it's very hard to figure out what kind of effect different choices might have. It branches wildly, but seems generally forgiving. In a perfect world, I would have hoped for choices that have some kind of pattern, so I could make a plan, but unexpected surprises, so I'd have to adjust that plan.
+Emotional impact: I really got into my character and my feelings for the town.
-Would I play again: Even though it branches a lot, I didn't feel a strong desire to replay. Glad I played once, though.