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A mine-r pleasure, April 9, 2021I didn’t have “Old West YA adventure” on my Spring Thing bingo card – and wasn’t shedding tears over its absence since neither are my favorite genre – but lo and behold, here’s Copper Canyon and it’s a lot of fun. This Ink game is canny about deploying its tropes: the player character is a plucky, appealing youth in a mining town whose life is upended by an inciting incident (a big earthquake that apparently kills his dad and shuts down the town’s raison d’etre), and who gets a team together to fight back against the black hats who take over in the resulting power vacuum. There’s nothing too surprising here – there’s a shocking twist or two, but they’re the kinds of shocking twists you’d expect to see in this kind of story – but there can be a lot of pleasure in playing the classics so long as they’re done well. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next Victor Gijsbers, April 9, 2021 - Reply I find this very interesting: "This does mean there’s not as much branching as you think on your first play-through." I didn't replay the game, because I thought it was obvious that there was basically *no* branching going on; for instance, if you don't kick out the bad boy, he quickly leaves anyway and sulks about not being allowed in your group. Perhaps the illusion depends on the choices you make? Mike Russo, April 9, 2021 - Reply Maybe! Though in this case, that decision was actually one of the ones that made me think there'd be more branching: (Spoiler - click to show)when that kid later comes back with the black hat, I was able to appeal to his conscience and he died fighting to protect me, which I figured was only possible because I'd been nicer to him early on. But no, turns out when I replayed that you can do the exact same thing even if you kick him out. |