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3 of 3 people found the following review helpful:
Nice atmosphere and writing, but way too underclued, September 10, 2013

This game is indeed very peculiar; the main character is refreshingly pretty much the opposite of a "regular" PC (strong personality and language, very much unlike what a player is used to or would want to play as), and the whole game has its own tone, vocabulary, etc. that forms, I found, a somewhat believable worldview (which makes the PC a very well-written character). And even apart from the PC's personality, the author's writing is great: his descriptions are particularly worthy of note, since they manage to convey a lot of information in a few short sentences.

The main gripe I had with the game was that it was severely underclued. I had figured out a few things, but not all of them, so I was stuck for a while and then resorted to hints, which made me go a bit further, and then I was stuck again. At this point I had to look at a walkthrough for ideas, I found something, I did it, and then I got stuck because of an object I didn't have. So I just restarted and followed the walkthrough ; and looking at the actions you have to do to reach the "optimal" ending, I would have never managed to figure it out - some of them are literally read-the-author's-mind. So yeah, underclued + cruel = a very frustrating experience. This is a shame, by the way: the story is neat, and with a bit more hinting or more descriptions or less of that cruelty, this would have made a very enjoyable game for its whole length, instead of getting increasingly frustrating towards the end, which just leaves a bad taste in your mouth.

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