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1-5 of 5 "my lousy job, apartment, *and* relationship" ... is not lousy, September 9, 2023 by Andrew Schultz (Chicago) While I enjoyed the author's work Mite enough to wonder about her other works, the name Tough Beans made me cringe. It's not offensive or anything, of course. It's just, who says a phrase like that? Even ironically? It doesn't work! I remember someone in my college dorm who said Cool Beans, which was close enough to the borderline. (He also missed the point of Joe Pesci's "you think I'm funny?" rant in Goodfellas.) But eventually curiosity got the best of me. I didn't find out what the name meant for a while. It turns out it's the name of a coffee shop, the sort everyone goes to but nobody really admits they go to. It's there that the main drama takes place. Was this review helpful to you? Yes No Remove vote | Add a comment
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2 people found the following review helpful:
Featured on Radio K #8, December 22, 2016by Adam Cadre (Albany, California) Stacey Tappan and I discuss Tough Beans at https://www.youtube.com/watch?v=OAFjXLPw2lc#t=26m45s Was this review helpful to you? Yes No Remove vote | Add a comment
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10 people found the following review helpful:
A babied woman comes into her own, July 31, 2016by verityvirtue (London) In this mid-length work, you play as Wendy Little, secretary in Pickleby, Otis and Meyer, a position your father got you. You’re engaged to Derek, and, well, everything… is peachy. Baby. Babe? Babe? This game is heavily reliant on cutscenes (do I hear accusations of “not interactive enough!”?) to tell the PC’s account of a lifetime of being put down. Given that the game focuses on the story of an established character, I’d argue that it works, just that it can look daunting sometimes. What would have made the game better would be work on the technical aspects and hinting actions that I needed to do to progress were not always obvious. The choice of verbs is not always intuitive (for me, anyway). If it were not for the walkthrough, I would have missed a puzzle altogether. Changes in location were not always clearly indicated in the text. The story arc reminded me of Hedda Gabler’s play A Doll’s House, with the PC’s progress palpable through the story and contrasted clearly at the end. And I liked that (Spoiler - click to show)the asides, too, were written in a way that foreshadow troubles in the PC’s relationship (in response to examining the PC’s boyfriend’s books, you get “You’re trying to get moving, not put yourself to sleep.” Was this review helpful to you? Yes No Remove vote | Add a comment
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5 people found the following review helpful:
A mid-length game about a babied woman standing up for herself, February 3, 2016by MathBrush In this game, you play a young woman who has constantly been babied her whole life, and who is sick of it. Was this review helpful to you? Yes No Remove vote | Add a comment
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10 people found the following review helpful:
Great game, August 5, 2010by Celestianpower (Gloucestershire, UK) As someone who likes puzzles, I really enjoyed this game. In terms of implementation, it's pretty sound, with many unexpected objects and actions being accounted for, although I did find a few bugs, particularly with pronouns. The puzzles are well-clued and perfectly solveable; I particularly enjoyed the shoe puzzle at the beginning, and was incredibly satisfied to complete it without resorting to hints. What's more, I felt I really identified with the protagonist, and some of her comments really made me laugh, although I didn't really need the textdump flashbacks in order to feel this way. Sara really captured the paranoia of a woman in her situation well. Was this review helpful to you? Yes No Remove vote | Add a comment
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