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About the Story
So life lately has been traveling through one portal after another, each with its own risks and rewards. Sometimes portals lead to dead ends. Sometimes they close and lock behind you. Sometimes it's challenging to get back. Sometimes you need help. Sometimes you need ferrets.
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Number of Reviews: 1
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This parser game was made as part of last year's advent calendar.
It centers around a mysterious sort of room, inspired by Planescape and Land of the Lost but also reminiscent of Myst-like games and machines.
You have a pedestal with all sorts of doodads and contraptions. To get them to work, you need the help of two ferrets of varying talents.
The overall puzzle took me a while to puzzle out, and I was very happy to get the solution in a flash, but I was stumped before that.
The ferrets are cute and have nice little narrative touches, one of the highlights of the game.
The game only needs polishing to be great. A few things that could use improvement:
-The game starts with a wide open state space but only one thing advances the puzzle. I didn't notice that thing because (Spoiler - click to show)it requires examining the gateway and I had spent my first minutes exploring the device and trying to play with ferrets.
-Some actions can be difficult to phrase. In particular, instructing the ferrets to go to specific platforms was quite tricky for me to get (I tried climb to platform, go to platform, go up, etc. before hitting on the correct (Spoiler - click to show)climb mesh and (Spoiler - click to show)jump to w/e commands)
Those frustrations are mostly what made me feel the interactivity and polish could use some tweaking. But as a 'figure out this device puzzle', which I enjoy and I know quite a few others do, I would recommend this.