The #1 guideline on IFComp's Guidelines for IFComp authors is to playtest your game and credit your testers. This game credits no testers; it seems pretty clear that it didn't have any.
Here's what would have been my beta feedback:
The space is divided up into four locations, "middle of the bed," "Top of bed," "Bottom of the bed" and "out of the bed". But the game provides approximately no affordances to discover how to get there, nothing except the "HELP" command that suggests "There are four directions, move with the GO (north, south, east or west) command."
Instead, I suggest describing location exits in every room description. "The top of the bed is south. The bottom of the bed is north. You can get out of the bed to the east."
In "middle of the bed," it says "You can see a basket here." By convention, "here" implies that the basket is in the current location with you, in the middle of the bed. But if you try to "get basket" from "middle of the bed," it says, "You can’t possibly reach that basket from the middle of the bed." Because the basket isn't here, it's in the "out of the bed" location to the east.
Ideally you'd write some code that would tell the player where the basket and/or baby is, wherever they may be. "The baby is in the basket outside the bed to the east." "The baby is at the top of the bed. The basket is at the bottom of the bed."
Barring that, you could just not mention the basket at all in the "middle of the bed." Inform will describe it automatically when the player gets out of the bed.
DRINK WATER
says "there's nothing suitable to drink here," even if you're at the top of the bed with the water.FEED BABY
assumes you mean "(to yourself)" and says "You can't feed the baby to yourself. That is obviously not what I meant! Instead, it should print a message that it's not feeding time yet.READ BOOK TO BABY
. But I think it would make sense to move some of that information to any of the various COMFORT BABY
, KISS BABY
, etc. commands so it's not such a huge wall of text at the end.