Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in. |
What a day! You slump down onto your cosy armchair and play around with the rubber buttons on the remote control.
Suddenly you feel rather dizzy, the room seems to spin around. You move to stand up and realize your not in your livingroom anymore, but now floating around in space with swirls of colours and stars spinning around you as far as the eye can see. You feel yourself being sucked towards a blinding bright light in the distance. You float closer and closer till you have to shut your eyes from the light, suddenly your hear a swishing noise then all is quiet.
Opening your eyes you are shocked to find yourself in a completely different place.
Runner-Up - Acorn User 1996 Interactive Fiction Competition
Transporter has flown under the radar, with basically no documentation or acknowledgement of its existence until Garry Francis beat it and wrote up a walkthrough in May of 2024. It's nothing super unique, but it's a solid game that perfectly represents the prototypical idea of what a text adventure is like.
The premise involves you being warped from your living room to a wizard's place, and you have to explore to find an artifact to power it back up. The gameplay involves lock-and-key puzzles, timing puzzles, and it's possible to accidentally lock yourself out of victory (this is a cruel game). Most of the puzzles aren't too bad if you're making frequent saves. The game also doesn't work on a few modern interpreters, since the SAY and ASK commands will make it crash on input. Overall, though, I didn't have any other complaints with the game. It's nice if you want something that feels familiar.