She's Got a Thing for a Spring

by Brent VanFossen

1997
Slice of life, Travel
Inform 6

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Review

4 of 4 people found the following review helpful:
Simply Beautiful, March 22, 2021

This is a lovely, much-acclaimed game that seems to have been slightly forgotten. It's a shame, because outside of a few frustrations, it's a stellar work. You have great implementation. Writing that is atmospheric without ever being florid. A complex NPC with tons of interaction. Fun puzzles that fit into a complex structure. Optional puzzles that point-hunters can look for. There's a little bit of something for everyone.

I love hiking, and this game feels like a hike in the woods. This is the author's first published game, but it certainly doesn't feel like it. Yes, they're writing from experience, but they're not just coding their house. They've lovingly sketched a section of the Pacific Northwest, filled it with new detail, and avoided every first-game mistake. Most of the puzzles (barring one optional one, but hey, last lousy point) are clued well. There's good variety of actions, multiple solutions to problems, and a puzzle structure that puts everything on a timescale. I enjoyed solving something and then figuring out how to schedule it so I could accomplish all goals.

I highly recommend this, which is why I've been so vague. Play it for yourself.

Spoiler discussion below.

(Spoiler - click to show)Okay, so I did praise the puzzles, but there was one I needed a hint for. The pika. I had gotten to the end and the PC was insisting on having eucalyptus for the bath. Annoying, as that's hardly life or death, but fine. Where is it? Obviously, I know it's native to Australia, which the guidebook confirms if you consult it. Okay, let's go ask Bob. He misleads me by saying his wife loved the leaves too. Okay, so now I assume they're in his cabin or something. Nnrt! Wrong! Instead, you have to give the herbs you find to the pika. What? This doesn't work. I know the guidebook says they go into the tunnels and deposit the herbs they find. That doesn't make me think that giving him herbs will let me trade what he finds. And why would I think he could find a non-native plant? Maybe if I could see the eucalyptus trees when on that node, or smell them, or something, but there's no indication that they're growing anywhere. This is a silly puzzle in a pretty normal game. Also, like Andrew Plotkin and Paul O'Brian before me, I have no idea how that egg works. I couldn't get it to appear at all. At least it's not necessary. Blah.

Some funny/odd interactions I came across.

(Spoiler - click to show)If you type "kick bucket", you get the following message: "Bob may be a doctor, but his name isn't Kevorkian."

Typing "give note" to Bob gives this response "He politely refuses. 'I wouldn't miss the chance, if I were you,' he says with a wink."

If you type "sing", it say: "You sing a few bars of 'I Love to Hate Men.' Even if you don't really mean it, that song always lifts your spirits." - this is not an actual song, according to Google, so I'm guessing it's some weird in-joke. Really out of place in a romantic game.


Lastly, a response to O'Brian's quibble about a particular out-of-character PC action.

(Spoiler - click to show)The puzzle he mentioned, where you smoke out the wasp nest. He found it odd that she would burn his toilet paper, so he got stuck not knowing what to burn. What's funny is that you don't have to burn the toilet paper - it's an alternate solution. The solution I found was much more sensible, actually. At any location where there are trees, just "get leaves"; you'll end up with a pile you can put in the bucket and burn under the nest. Same points, same move count, and I think it makes more sense than waving a tiny fire on a stick around anyway. So don't worry. In my game, Bob didn't have an unpleasant surprise when he visited the outhouse that night :)

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