Other reviews have highlighted that this is a well-made fantasy adventure, which I agree with: I felt that the abstraction at which the player operated was a nice balance. The story always moved forward.
In this review I just wanted to focus on the hints, since I really liked them. I think it's inevitable that different people will sometimes have different interpretations of how non-player characters might react to the player's actions in a given situation, no matter how good the writing. At least it often happens to me in games that I want to follow an action because it seems like (according to my interpretation of it) that it will help me achieve some goal that I have set for the character that I'm playing - after which it turns out that I have misunderstood some of the context surrounding that action. Sometimes that can be intended by the game, to force the player to make a mistake, but sometimes it is merely a setup that the player was meant to see but missed.
The hints in this game were really nice for expanding on how the non-playing characters might react to the actions that I could take. Sometimes I even felt that some of the hints might as well be part of the game proper, just to expand on the lore of the world.