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Eikasby Lauren O'Donoghue2024 Community Kitchen Simulator, RPG Twine
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(based on 10 ratings)
4 reviews — 16 members have played this game. It's on 6 wishlists.
a community kitchen
You've just arrived at the Canteen, ready to take up the role of Community Chef. It's your job to host regular feasts for the people in the village--and to impress your new employers before your month's probation is up.
A community kitchen simulator set in a small corner of a strange world. Discover new recipes and ingredients. Go foraging. Plan delicious menus. Help out your neighbours. Plant a garden. Find a place for yourself. Make new friends. Break an ancient curse. Get cooking.
| Average Rating: based on 10 ratings Number of Reviews Written by IFDB Members: 4 Write a review |
Well, this was a pleasure. It’s rare (to me) to find a long, well-paced, polished Twine game with nice presentation, few bugs, good characters and a satisfying story arc. Usually games have both significant strengths and significant flaws, but I really didn’t find any major flaws in this game, which was very pleasant. (Of course this might just be to my tastes, of course; other people may have a different reaction)
You play as a chef who has been hired on to cook every 5 days at a community canteen in a magical village. There are several characters you can interact with, each of which is going through their own issues and having their own successes. Your goal is to be able to stay as a chef permanently, with side goals of improving relations with others.
The majority of the game is part of a 4-action daily cycle, where you can choose to cook things to sell at the market and then to buy things at the market (probably the most common option), interact with your friends, make special meals for the community, buy seeds and books (useful early on), go foraging (useful later on, etc.).
Every 5 days you make a special meal which gets judged. Despite my best efforts, my first meal got 1 star, so I worked hard to get better. I ended up getting exactly the amount of stars I needed to ‘stay’ (having only played once, I don’t know if it’s designed always to play out that way or if it was due to my eggs-and-cheese heavy strategies of making deluxe meals).
Overall, the tone is pleasant. There are some stresses, especially with friends, but the tone is one of peace and warmth. It’s not overly cloying to me, when it could easily have been so, and the game doesn’t force you into specific actions of reproach or forgiveness, instead allowing you to chart your own path.
Overall, a great game for someone looking to relax and cook.
(based on the IFComp 2024 version)
Stuffed peppers! Garlic broccoli! Balsamic roasted veggies!
The main objective of this game felt like a nice hot plate of comfort food to me. Cooking. Fussing over recipe-books, matching entrée to main course to side dish. Going to the market on a tight budget and somehow finding everything I need for that one course I had in mind but wasn’t sure I’d be able to buy all the ingredients for.
The frame-story and the mildly fantastic setting add lots of flavour and variety, with good-natured acquantances to make, fragments of the setting’s history to discover, spontaneous acts of good will to help villagers in need to fill out the world and your protagonist’s place in it.
I found that Eikas kept a good balance between allowing the player time to explore the village and the valley, and dropping enough reminders to add a little pressure to shop for groceries, plan your menu with care, and prepare the Great Hall for the evening of the feast.
My main naggle is that I couldn’t switch or add ingredients to the predetermined recipes. Adding a handfull of lemon basil to a deluxe kedgeree will bring out a freshness and aromatic quality that parsley alone would not, for example…
Very fun exploration/resource-management hybrid.
This game finally opened my eyes to what Twine IF is all about. Until now, I had mostly ignored anything not parser-based as it just didn't seem like my cup of tea or didn't feel as interactive as I would like. However, this game just stepped it up to a whole new level! It finds a way to make you thoroughly and wholeheartedly invested in the wellbeing of the community and its members. Indeed, as you get to know and befriend a few, you quickly get quite attached to them and yearn to learn more about their life stories, which are given out very naturally and charmingly whilst exploring different facets of identity and grief. YET, it's ALSO a friggin' cooking game, and it's a blast making up and planning out different meal combinations for each community supper and exploring all the small things to do. The game itself was somewhat easy and I only managed to finish the last side character's story line in the nick of time before the end of the game. It was just marvelous all throughout and made me stay up 'til almost 3am! Truly, the endearing way everything is presented makes you grow very fond of it all!
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