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Fat Bear

by Charles Moore, Jr.

2025
Dialog

(based on 2 ratings)
Estimated play time: 2 hours (based on 2 votes)
Members voted for the following times for this game:
2 reviews4 members have played this game. It's on 2 wishlists.

About the Story

A breeze blows over you. You can't feel it through your thick fur, but your unprotected eyes can. And they tell you that it's getting cold.

The leaves are falling and the sun seems to be disappearing earlier every evening. It's time to head to your den up in the high country and to start your long winter hibernation. But, before you do, you'd like to pack on a few more precious calories to get you through until next spring.

There's food out there to be had, twelve meals to be precise, and today is your last chance to find it and eat it. Of course, hunters and rangers are out there as well. So take care, bear!

Awards

Ratings and Reviews

5 star:
(0)
4 star:
(1)
3 star:
(1)
2 star:
(0)
1 star:
(0)
Average Rating: based on 2 ratings
Number of Reviews Written by IFDB Members: 2
3 of 3 people found the following review helpful:
Entertaining twelve-item treasure, I mean food, hunt, June 2, 2025
by Andrew Schultz (Chicago)
Related reviews: talp2025

The best preparation to help ensure you enjoy Fat Bear is to have a map ready in landscape mode, or download a map from the Internet. It's not that it has a ton of extraneous locations, but rather, many puzzles take a couple rooms, and the map grows into a pretty big world which burst the bounds of my first map draft. There was a lot to do. It was worth doing. Also, there are no spoilers in a straightforward map, as any location not immediately accessible is, well, somewhat blocked off by humans who want to bear-proof their dwellings.

You can pretty much guess what sort of FB will be from the cheery cover art. And even better, the humor avoids cheap fat jokes, although your weight is a factor in some of the puzzles--if you haven't eaten enough, you aren't heavy enough to do something. There are twelve meals to find, which replaces the usual score. It's a fresh variation on the tried and worn treasure hunt, even if some food is described as not fresh for comedic effect. Some foods I expected. Some, I didn't. Nothing too gross, just--well, you aren't going to uncover fine cuisine in the wilderness. They're a lot more fun than the usual gold and jewels and priceless artwork and so forth.

The puzzles start out trivial ("Sitting on the ground here is a cupcake. It's the last of a batch you swiped from some little human scouts last night after you scared them away" with a helpless berry bush a few rooms over) before requiring more thought and even some timing. They work well, as does the world. You don't see a lot of people, because they're scared of you even if you don't ROAR or GROWL (a nice game-specific command.) Townspeople flee at the sight of you, and even the park rangers you need to outwit stay back, since they're not in the hunting business. The terrain spans an airstrip, a riverbed, two cabins (one reputable, one not,) a fire tower, lots of woodland, and a small town with a gas station and restaurant. The puzzle variety, including a chase where having a loop to walk in is handy, validates the large map, which would otherwise be slightly at odds with the competition's goal. And I'd definitely hate to see this game cut down to five puzzles. Twelve feels about right.

There's some stuff I didn't pick up on, which doesn't mean the clues aren't there, but you might want to watch for them. Your weight plays a factor in some puzzles. You aren't heavy enough to break certain things, until you've scored enough points--I mean, eaten enough. In one location, you need to run back and forth before you cause a thin roof to collapse, but it wasn't obvious to me. The raccoon's purpose was clear without being cliched to me and my minimal outdoorsman experience.

There are ways to lose, too, but they're pretty clearly marked, and they take a good deal of dawdling, or the game outright says "It's a good idea to save here." For instance, at the park rangers' cabin, you have to get their attention and then cause some comic property destruction. You can kill yourself in the process, or you can just sit around and not try to break into the cabin. They then hit you with a stun gun. It's not the most serious risk you face, as later on, there's a person who dislikes you very much indeed.

But by then the light-hearted "break things already kind of broken" tone has been established. I enjoyed revisiting and enjoying the jokes/puzzles at a slightly faster pace, with the assistance of a map. There was some stuff which felt like it could be fixed in a quick post-comp release (you could EAT some things without GETting them) but that will probably be obsolete by the time anyone reads this looking for old Text Adventure Literacy games. (Also, I didn't check if softlocking yourself out of maximum points blocks the good ending, but that I'd look forward to replaying it to check this says a lot.) It's an entertaining world to poke around in, and if the size is a bit intimidating, it's pretty clear what to do in the endgame, because there's just one thing left. In the meantime, you build up a good variety of verbs to solve puzzles, and it feels old school in that way, but not in the guess the verb way. So even though you as the bear can't speak and can only ROAR, you wind up doing a lot. The end is surprisingly dramatic and a bit dark, so be warned there. But it's well paced and a good conclusion, fitting details beyond "I haven't gotten inside that building yet" together.

FB took a lot of time to get through, but I was involved enough, it wasn't until after that I wondered if my character burned more calories running around than they gained from eating their meals. When I replayed it to write this review, I didn't burn as many calories--the puzzles all made sense. But I slightly missed that sense of wandering around.

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2 of 2 people found the following review helpful:
An amusing and cute parser puzzle game about a very hungry bear, May 17, 2025
Related reviews: about 2 hours

Charles Moore, Jr. is an author who I associate with very large, complex games with difficult puzzles.

This game is pretty big an puzzly, but not quite as hard as his others. The tutorial is very friendly and the cheat sheet is a great help together with the 'help' system, which I used a lot.

You are a bear in the woods, and you are very hungry. There are 12 different meals you can get, almost all from humans that you find. You lack most of the powers of a usual adventure protagonist like speech or fine motor control but you make up for it with fearsome presence, growls and brute strength.

The map is quite large and complex. I used a mental map and got through, but got lost many times partway through. Mapping would both help solve a ton of puzzles and make the game a lot easier.

The only drawbacks I found were that sometimes I had difficulty knowing what to type for a puzzle solution I already knew (for instance, I didn't know I had to (Spoiler - click to show)push the atv UNDER the beehive instead of just pushing it to the room.), and that sometimes the puzzles solutions involved a seemingly random combination of items from far across the map (especially the puzzles involving the (Spoiler - click to show)rubber duck and the flare gun). Other than that, I found this a well-written and enjoyable nature journey.

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This is version 2 of this page, edited by JTN on 1 May 2025 at 9:42am. - View Update History - Edit This Page - Add a News Item - Delete This Page