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Slice of life

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5 of 10 people found the following review helpful:
The pinnacle of interactive fiction, December 20, 2009
by Andreas Teufel (Poland)

Photopia. Real name, no gimmicks.

Story: absolutely entrancing all the time, while the real life segments are better than the story ones; there's some classic Adam Cadre humour ("maybe when you're older" :-)), shame he lost that later, but the main focus is on emotionality, and it totally works! after the end I was like WOW!, and that happened only one other time with an IF game (I-0)

Some other authors who think this is "manipulative" should have a good look in order to learn how to create interesting and likeable characters! It isn't wrong to DREAM, is it...?

Structure: now this is where the game shines

It took me some time to figure out certain things (even though it's mentioned right in the beginning ("let's tell a story together")) - when I finally realized why the complicated words are explained - magic moment!

Interactivity: rather basic, but it's worth looking for every possible response from the game

Replayability: also rather basic, the first time you play it is obviously the best

so what makes this game one of the best of all times: the emotional involvement, the revolutionary structure, and the content that is great all the time, there is some magic in it that cannot be explained with words



Comments on this review

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dutchmule, December 20, 2009 - Reply
Hey, don't forget the <spoiler< tags! ;)
Andreas Teufel, December 20, 2009 - Reply
0/2? fuck you, last review I ever posted here
Rob Maule, December 21, 2009 - Reply
I wouldn't be discouraged by the lack of people finding your reviews helpful. It's kind of an art and a science behind writing a helpful review. My first review on the site (since deleted) gave a poor review of a game. I didn't realize it until someone commented that the game was supposed to be bad. And I think it was SpeedIF, which only added to its lack of polish.

If you want to write more helpful reviews, read a lot of the more successful ones and find out what makes them good. Certainly, there will be people that tend write very good ones, but that's because they've figured out how to write a great review.

To me, a helpful review is one that helps me decide whether or not I should play a game. To say that you liked or disliked a game isn't enough. We might have completely separate tastes. Instead, you could write about the interesting (or dull) aspects of a game and the reasons for which they either worked or didn't work. Also, the author might find a review helpful if it suggested possible fixes to improve the game or his next one.
Andreas Teufel, December 21, 2009 - Reply
my negative review of an overrated game was bashed


but if I try and write what I thought and liked about a game in a reasonful manner, and it's a well liked game on top of that, and I get 0/2 on 3 reviews because of personal bias I will not waste time any more
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