This entry is a polished, smoothly executed joke, but it ends quickly.
After starting in a small village that presents obstacles along with obvious clues for overcoming them, this game delivers its punchline — the big twist might be familiar to fans of Chrono Trigger.
Quest for the Sword of Justice differs from Chrono Trigger in that the proceedings have two possible outcomes. When I acted like I was in a normal RPG, I ended up in an increasingly silly situation that seemed like a permanent end state. Starting over and changing my behavior led to a different outcome with a clear "game over" screen.
The most interesting part of this game is the way it uses RPG Maker software to deliver Interactive Fiction conventions.