Tower of Baradby Zakiagatgo2005 PAW
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You know you are in trouble with a game when you find "a bottle of weedkiller" and on attempting the inevitable TAKE BOTTLE the game parses: "There is no bottle of gin here!"
If you enter a building right at the start of the game and fail to type SEARCH the bottle of weedkiller (it is on a high shelf) doesn't exist. Yup, if you fail to search for items in a building and destroy the room around it (which you need to do to get the weedkiller off the high shelf) then they don't exist and you have soft locked the game without knowing it. And after your act of Luddism you can leave and re-enter the shed which doesn't exist any more; of course the graphics show it as still virgo intacta. Conditional flags are obviously lacking here.
A creature in a room (e.g. a dead balrog) isn't there if you EXAMINE it. A rickety wooden bridge cannot be examined (there is no rope bridge here) as it applies to the wrong bridge.
The game is studded with so-called scatalogical humour but if you use the same words yourself you are rebuked for your language. A gate cannot be climbed, opened or interacted with in any way. All of this can be suffered in the first handful of rooms.
This "game" was written in POOR. Sorry, PAW.