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The Conversation I Can't Have

by Morgan Rille


(based on 1 rating)
1 review

About the Story


So, I'm Morgan.

You don't know me. Unless you do.

I'm thirty-three, female, and genderqueer.

Also, I'm kinky: I'm a submissive masochist.

Maybe that's more than you wanted to know.

But you can ask, if you want."

A work of nonfiction, created for the Fear of Twine exhibition.

Game Details

Editorial Reviews

If you’re interested in masochist culture at all, or just want a look into a very well made, personal/education game then check out Morgan Rille’s “The Conversation I Can’t Have.”
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Number of Reviews: 1
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2 of 7 people found the following review helpful:
IF- well, technically not. , March 10, 2014
by tggdan3 (Michigan)

Interesting concept- a way of having a theoretical conversation where the author defends her homosexuality.

No parser- you link to a new conversation topic via clicking on keywords in the text. As such it's more like a Wikipedia conversation than an IF. Not exactly a "game", not exactly interactive, and certainly not fiction.

That being said, let's go onto the content. Seems fairly poetic in tone. I guess I would like to imagine that we're in a time and place where this type of conversation isn't needed. Are we still in some kind of world where gays are looked at still as abusers or victims or that it's some kind of "nurture" cause?

Very short, might be of some interest to the LGBT community. Would have liked to see it more like Emily Short's Galtea where the author can be communicated with like a real conversation- but let's face it, that requires an impressive level of programming knowledge (I couldn't duplicate Glatea myself and I understand the programming logic she used- it's that complex).

Maybe I'm very cynical and very naïve, but I feel like this would have been better made 10-15 years ago when homosexuality was still demonized, but perhaps it's not "Deep enough" to have reached me, or perhaps I'm under the assumption that "it got better" for the gay community and it really hasn't.

As a concept I like it- would have liked to see it go deeper if possible, perhaps not focusing on the artist's specific individual experience but branching out into an interactive story (perhaps like Photopia where we explore the protagonist via separate character's points of view instead of just listening to the author speak". I'll have to give it 2 stars. Normally I'd go one, but I'll give the benefit of the doubt in that homosexual themes are not adequately represented in IF- but the work isn't interactive or fictional, and there is a lot more I'd like to have seen done with the concept.

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This is version 6 of this page, edited by Jonas Kyratzes on 28 February 2014 at 11:02am. - View Update History - Edit This Page - Add a News Item - Delete This Page