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A fun game involving the interaction of RPG-style magic and modern appliances. As Philip (last name unspecified), your D&D campaign breaks through into reality, and it's up to you to return the neighborhood to normal. Since it was written specifically for the real Philip by someone in his gaming group, it depends highly on knowledge of their particular fictional world, but everything relevant is explained in a book within the game (which probably robs some of the surprises of their impact.) PC internal speaker music plays on death, which can usually (but not always) be anticipated. Recommended for current or former D&D players; others won't get as much out of it. See Tark for another game inspired by the same D&D campaign.
-- Carl Muckenhoupt
The authors have, throughout, managed to convey a sense of evil, and the complexity of the world within Philip's mind is quite enthralling. Indeed, with such a fertile imagination to draw on for the plot, it is perhaps a pity that the adventure is not twice the size. [...] If you're a fan of horror fantasy then you should find the game an interesting and enjoyable one to play. It's certainly one of the more gruesome text adventures I've played and, as you'll have gathered, not one for the squeamish!
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Completely out of the blue, your D&D-game has cracked through the ceiling of your living room and spat out Tark, a confused sorceress. It has also incinerated your roleplaying band of friends and kidnapped your girlfriend.
The Battle of Philip Against the Forces of Creation is easily the most super-awesomest title for an adventure game I have ever heard. I wish I could write here that the game itself is as awesome...
Don't get me wrong, it's a fun game, but it does not live up to the radical-mayhem-supercoolness of its title.
After the intrusion of the D&D-world upon our own, you have to go on a castle-crawl to free Cindy. The puzzles are standard adventuring fare. Find a key, use a spell, get rid of a murderous demon-queen, stuff like that...
However, you have to die several times to know where the puzzles actually are, and a few times more to get the solution. That's obviously a part of the game. The death scenes are quite amusing.
The writing overall is quite good. The dark fantasy atmosphere when you finally get out of your house (past a Fire Elemental in the garage) is great. Once in the castle, the grim and oppressive feeling goes up a notch or two. In here, some descriptions, while well written, are downright horrifying and obscene. (So over the top to my tastes that it became laughable. But maybe not to all players. Be warned.)
Unfortunately, the scenery in those descriptions is disappointingly underimplemented. You are limited to examining and manipulating the objects in the list below the room description, everything else is met by a default "You can't do that"-response.
The castle is big and diverse. Many rooms are lusciously/revoltingly described. There are also bottlenecks in predictable but enticing places (getting in the cellar, climbing to the top of the tower,...), which makes for good pacing.
From background info on the Internet Archive and from an in-game object (the "Reference Book for People who are not Philip") I gather that this was a joke/gift game to Philip Kegelmeyer, the author of Tark Simmons, Priestess of the First Church. Because of this, there are a number of inside jokes and references that any other player will not get (hence the reference book). Nonetheless, the game is often funny and the grim & gore is well done (if you can stomach stuff like that).
Good game for a few hours of fun/gore.