The object of this one-room game is to open a safe in the center of the room. The safe has a large red button. Here's what it says when you push it:
If it were as easy as that, the bank probably wouldn’t have needed to call a superhero, don’t you think?
That sounds like "you can't push this button" to me. But, instead, you're just supposed to "push the button" again. At that point, the safe asks for a password, on a countdown timer. If you don't have the password (or the (Spoiler - click to show)companion you need to get the password), there's no way to discover and use the password before the timer runs out.
This puzzle is "Nasty" on the Zarfian cruelty scale. The game doesn't benefit from a countdown timer at all, and there are multiple puzzles where you have to just do the same action repeatedly to get a surprisingly different result.
Furthermore, the game is buggy.
(Spoiler - click to show)- If you ask Pastiche to unlock the safe before you've solved the password puzzle, the game deposits an "invisible force field" in the room, which never goes away.
- If you tape anything to anything that you're not supposed to, e.g. if you "TAPE THE CLIP TO THE PEN," you can never unstick them; you're walking dead at that point.
- You can't call the office until you examine the pen. ("Which number would that be, then?") But when you do examine the pen and call the number, the game says, "Fortunately, part of your Ingenuity training is that you can memorize phone numbers at a glance. Not that you needed to here, since you have the number written on that ballpoint pen, but it’s a nice trick to show off at superparties."
- Conversation topics with NPCs are very specific. You can "ASK LEXICON ABOUT WORD" but not about "THE WORD".
- When you "ASK CLAPPER FOR PASSWORD" she claps and Clapper herself beeps. (This makes no sense, because she's not a password of any kind.)
- The Safe has a password, and a lock, and it's hard to open when unlocked. But there's nothing telling you whether the safe is closed and locked or closed and unlocked.
- After opening the security box, it's not described when you "LOOK."