Well-written prelude to a new official Lone Wolf trilogy, the first ever written by someone other than Joe Dever. You have to keep track of the gamebook elements by yourself (it tells you when to add/remove inventory items, notes, and endurance points on your action chart, and provides a dice rolling button), which initially feels strange for a digital game, but makes sense given the physical gamebook series this Twine is promoting.
Set well before the events of the classic series, you play a female initiate of a holy order sent on a dangerous investigation into the vanishing of a family of merchants. It's filled with branching choices, providing plenty of replayability, and packs in a lot of intriguing worldbuilding in its relatively short play-time. My character limped to the finish with a barely any endurance points left: a sign of a well-balanced gamebook, generating drama and tension through both narrative and mechanics. Some nice background music and simple but evocative images round out an enjoyable package.