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2 of 3 people found the following review helpful:
Deep and faceted game, December 23, 2012
by Andromache (Hawaii)

This is the second time I played this game. The first time, this database was either not operational or I hadn't discovered it yet. Being one who comes and goes in the interactive fiction community, part of the reason I replayed it was to get back into the mindset of this medium and I remembered I thoroughly enjoyed this game the first time.

Playing again, I have to say I appreciate it more because I'm not as preoccupied with how to solve the puzzles. It's not that the puzzles are hard; they are in fact incredibly intuitive and I didn't need a walkthrough. I even found several solutions to puzzles that I hadn't discovered the first time. There is one guess-the-verb issue and another solution that is somewhat alarming, but I think this is a subjective judgment coming from someone who isn't generally in it for the puzzles. I don't mind puzzles, but they need to be consistent and plausible for the story, and all of these were. They were even fun, because you can be very creative with the paths you take.

However, what really makes this game stand out for me is the symbolism and writing. Knowing more or less the results of actions allowed me to focus more on aesthetics in prose and story, and this game is a good combination of acquiring items and giving those items significance as more than just treasures to take home. They are concrete items with ties to the immaterial, and it's not only the items that undergo changes.

It is tough to talk about the game without spoiling things. But if you like well-intigrated, logical problems that grow out of the world and backstory of your character and get fulfillment from endings (yes, there are multiple ones) that make you think and are what you make of them, I think this is a journey worth taking that is immersive enough to revisit from time to time. I know this one isn't leaving my collection if I can help it.

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