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All Written Member Reviews

5 star:
(96)
4 star:
(140)
3 star:
(70)
2 star:
(25)
1 star:
(2)
Average Rating: based on 333 ratings
Number of Reviews Written by IFDB Members: 26
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4 of 7 people found the following review helpful:
Good for newcomers, July 31, 2008
by Tetsuo (Taipei, Taiwan)

Having only just returned to IF after a brief and fruitless attempt at Zork a couple of years ago, Aisle is an excellent welcome. It's not as involved as many other games, but the writing and concept are great, and for a beginner like me it's an excellent counterpoint to the misperception that IF is all about "take sword" and "kill orc". The range of possible actions is also quite a surprise, and kudos to the author for that.

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28 of 29 people found the following review helpful:
Romantic Isolation, July 30, 2008
by Jimmy Maher (Oslo, Norway)

Most discussion of this work begins and ends with its central gimmick: that it plays out over a single turn, in which you are allowed to choose just one action that will determine how this little vignette concludes. For me, though, that's not the most important thing.

If Aisle was just an exercise in trying random actions to see what results, it might be fun and intriguing, but hardly heartbreaking. And make no mistake: for me, Aisle is heartbreaking, oozing the same sort of neon-drenched romantic loneliness as a Wong Kar Wai film. You'll find some of the finest writing in IF here:

>x trolley
(your trolley)
The trolley is a small cage of steel with bent rubber wheels. Full of your shopping: meals for one, drinks for one (well, drinks for several, but hey, who's counting?).

Gnocchi for one wouldn't really work. You settle for spaghetti and continue on to the next aisle.


As you play again and again, the backstory -- or rather, several possible backstories, but each drenched in the same melancholic longing -- gradually reveal themselves. One or two endings even hold out the promise of an end to the PC's isolation...

Truly, a great piece of work.

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1 of 5 people found the following review helpful:
Freedom and intensity, July 28, 2008

By turns funny, affecting, and disturbing, this one-move game hits hard with the help of great writing, intense themes and unparalleled freedom.

This is head and shoulders above anything I have played in terms of the number of ways in which the player can logically and significantly affect the world. The necessary tradeoff is that there is only one decision to make, after which the game ends.

Aisle is outstanding on its own terms; if I had to name a flaw, I would say only that it can be hard to put the pieces that the game gives you together into a clear picture.

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11 of 12 people found the following review helpful:
Nothing Quite Like It, December 1, 2007
by Matzerath (West Coast, Salty Smell)
Related reviews: Matzerath's Favorites

What a wonderfully successful experimental piece. As has been well documented, the game ends after your first action, but the results are myriad and compelling. I played late into the evening, and it was some time before the true story hidden in the simple dynamic finally revealed itself (and after I'd already thought I'd figured it out). Beneath an illusory simplicity is a very funny, scary, and ultimately moving game -- if you're willing to try as many possibilities as you can. It's weirdly cathartic to be presented with a recurring moment in time in which you can try whatever action (within reason) is at hand.
Also, there are some amusing twists based on IF conventions that are quite unexpected and funny.
Literary and fun: what more could one ask for?

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3 of 5 people found the following review helpful:
More than just a gimmick, November 9, 2007
by Kake (London, England)
Related reviews: Sam Barlow, ****

Aisle is rather unusual in that the game ends after a single command; the command you choose to type determines any or all of the story, the backstory, the other characters, and your own personality and motivation. I rather enjoyed it. It's certainly worth a go, since at minimum it demands only a few seconds of your time.

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11 of 16 people found the following review helpful:
Amusing as well as deep, October 21, 2007*
by robkun (London, UK)

The BAF review almost says it all. The only thing I'd add is how funny it can be as well, and yet even in these wickedly surreal moments, there is still that depth that makes you realise how much thought has been put into the design.

I'd say these's about an hour of non-stop enjoyment in this title - and I haven't yet gone into the walkthrough to see what I missed.

* This review was last edited on October 22, 2007
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