Aisle

by Sam Barlow profile

Slice of life
1999

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Reviews and Ratings

5 star:
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4 star:
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3 star:
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2 star:
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Average Rating:
Number of Ratings: 320
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- oscar-78, March 29, 2024

- caligula jones, March 9, 2024

- Wallace, February 18, 2024

- comfysynth, January 22, 2024

- itschloe (Texas), November 25, 2023

- Arioch, October 30, 2023

- egostat (1st Level, Abyss), October 3, 2023

- Holley (United Kingdom), October 2, 2023

- Max Fog, September 5, 2023

- gattociao, August 16, 2023

- astrella (Australia), August 15, 2023

3 of 3 people found the following review helpful:
A beautiful and tragic game, a masterpiece of good experimentation., August 11, 2023
by manonamora
Related reviews: independent release

You play an (older?) gentleman doing some late night groceries after a long day. Most of it is pretty mundane and uninteresting, until you see some fresh gnocchi in the pasta aisle. Your mind can only think of the last time you had those, in Rome. Around you, the shelves block your view to the other aisles, and a brunette woman stands a few meters away, filling her trolley with pots of sauce.

And in this aisle you stop your trolley, waiting on what to do next.

Though I never found more than a few dozens by myself/with the French IF peeps, there are over 136 actions producing an ending in this game. 136! Whether you interact with yourself or your environment, there are a lot more you can explore with this very restrained environment.

Even if the experiment of one-action-the-end is truly amusing and insanely entertaining (who doesn't like a treasure hunt for all 136 endings), it is the writing that shines the most in this piece. The game is humourous, and dark, has bits of lightness, and becomes incredibly sordid, it is sad and genuinely touching... It can say so much with so very little. Truly incredible.

Through the endings, a backstory forms around the PC. Or maybe two or three. He had a wife, went to Rome with her, but something happened (death/illness/something else?), and he was left alone. It is not truly clear what happened to his wife, or the PC's involvement in said disappearance/death, but what is certain is the pain and the guilt the PC still feels after all this time (has it be years, by now?), making him unable to form new connections with people, leaving him truly and completely alone. What stays is his fond memory of that trip to Rome and those gnocchi he ate there...

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- Bell Cyborg (Canada), July 21, 2023

- rabbitking, June 23, 2023

- elysee, June 3, 2023

- Hugginnn, April 20, 2023

- Kastel, April 11, 2023

- shrimpylemons, March 15, 2023

- sw3dish, October 13, 2022

- Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid), October 11, 2022

- Michael Klamerus (Michigan, United States), August 21, 2022

- Kinetic Mouse Car, July 31, 2022

- Amun100 (UK), July 25, 2022

- Rovarsson (Belgium), June 30, 2022

One choice..., June 27, 2022

An interesting idea and some great endings. Some more disturbing than others, but maybe more disturbing that I tried then it was implemented.

After a few plays, you start really thinking of edge cases and find out the author thought of some interesting responses. It gave me the feeling of playing the older games when the parser wasn't rich and you could get stuck in a game and start trying some "off the wall" responses and getting surprised it was implemented.

I have a few more plays in me before I explore the internals to see all the endings.

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