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3 people found the following review helpful:
A beautiful and tragic game, a masterpiece of good experimentation., August 11, 2023You play an (older?) gentleman doing some late night groceries after a long day. Most of it is pretty mundane and uninteresting, until you see some fresh gnocchi in the pasta aisle. Your mind can only think of the last time you had those, in Rome. Around you, the shelves block your view to the other aisles, and a brunette woman stands a few meters away, filling her trolley with pots of sauce. Was this review helpful to you? Yes No Remove vote | Add a comment
- Bell Cyborg (Canada), July 21, 2023 - rabbitking, June 23, 2023 - elysee, June 3, 2023 - Hugginnn, April 20, 2023 - Kastel, April 11, 2023 - shrimpylemons, March 15, 2023 - sw3dish, October 13, 2022 - Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid), October 11, 2022 - Michael Klamerus (Michigan, United States), August 21, 2022 - Kinetic Mouse Car, July 31, 2022 - Amun100 (UK), July 25, 2022 - Rovarsson (Belgium), June 30, 2022 One choice..., June 27, 2022 by jfred An interesting idea and some great endings. Some more disturbing than others, but maybe more disturbing that I tried then it was implemented. Was this review helpful to you? Yes No Remove vote | Add a comment
- SherwoodForbes, June 21, 2022 - Nightmace, June 11, 2022 - Titania Lowe, May 30, 2022 - feamir, May 20, 2022 - TheBoxThinker, May 14, 2022 - fartbox, April 21, 2022 - Vulturous, April 19, 2022 - cgasquid (west of house), February 2, 2022 - mediocre.marsupial (Australia), February 2, 2022 1 of
1 people found the following review helpful:
Short story about shopping for pasta, February 1, 2022by Cody Gaisser (Florence, Alabama, United States of America, North America, Earth, Solar System, Milky Way, Known Universe, ???) The premise of Aisle is simple: Was this review helpful to you? Yes No Remove vote | Add a comment
- bkirwi, November 24, 2021 - ImaginaryTalkingRabbit, November 19, 2021 - Hellzon (Sweden), July 1, 2021 - Malasana, June 25, 2021 - FrankMkV, June 3, 2021 - proxyfeathers, May 17, 2021 - Karlok (Netherlands), April 14, 2021 - knockupwood, February 17, 2021 - supaiku, January 24, 2021 - frogman, December 1, 2020 - mifga (Brooklyn, NY), October 15, 2020 - lleon, September 22, 2020 - Durafen, September 1, 2020 - Rainbow Fire , August 27, 2020 - antperson, August 20, 2020 - Arrowhead12 (Edmonton, Alberta), June 11, 2020 - quackoquack, June 10, 2020 - Revolution666, June 10, 2020 - Edo, April 30, 2020 1 of
3 people found the following review helpful:
Interesting to Explore, April 11, 2020by Josef (United States) As someone who *doesn't* play interactive fiction games, I enjoy this as a way to test out commands. It can be frustrating after a few minutes, but it is pleasant to just see how many endings you can get out of it. Was this review helpful to you? Yes No Remove vote | Add a comment
- Elizabeth DeCoste (Canada), April 4, 2020 - Case, January 26, 2020 - Zape, December 31, 2019 - samtam90, December 30, 2019 - _firexe, December 4, 2019 - Lillianatha, November 15, 2019 - Ry (Philippines), September 30, 2019 - Dawn Sueoka, September 27, 2019 - erzulie, September 24, 2019 - jjsonick, August 17, 2019 4 of
4 people found the following review helpful:
The beginning of the review. But not the only one..., June 18, 2019New as I am to interactive fiction, I had not heard of this game until recently, nor had I heard of the concept of its genre - you have only one turn in which to input a command, after which the story resets and you can start over, ad infinitum. Was this review helpful to you? Yes No Remove vote | Add a comment
- UmbrellaPie, May 5, 2019 - IanAllenBird, April 30, 2019 2 of
2 people found the following review helpful:
Literally the game that introduced me to gnocchi, so four stars for that!, April 28, 2019by deathbytroggles (Minneapolis, MN) Perhaps the first serious game that would automatically end after one move. The premise is quite simple as you play an ordinary man in an ordinary supermarket who has stopped in the pasta aisle next to a woman who is also shopping. There are exactly 136 possible moves you can make that produce 136 separate endings. There is neither a puzzle nor a plot, and one would be hard pressed to say this is even a character study, as some of the endings’ portrayal of your character’s history contradict each other. Was this review helpful to you? Yes No Remove vote | Add a comment
- Jan Strach, April 11, 2019 - Steffan LW Sitka (Los Angeles), February 28, 2019 - bradleyswissman (Virginia, US), February 9, 2019 - Stian, January 22, 2019 - seltzer, January 17, 2019 - SchnickelFritz (TX), December 26, 2018 - Zach Shifflett (VA, United States), December 12, 2018 - caitirilt, November 19, 2018 - DustyCypress (Hong Kong), May 19, 2018 - airylef, April 15, 2018 - Mutagen, April 4, 2018 - FORN (Dublin, Ireland ), April 2, 2018 - jusw85, March 27, 2018 - Pseudavid, February 13, 2018 - eme, January 24, 2018 - Neuroctopus, December 28, 2017 - Elternabend, December 7, 2017 - AKheon (Finland), November 15, 2017 - secretsarathi, October 25, 2017 - A. I. Wulf (India), October 14, 2017 - xochie, September 12, 2017 - karlnp (Vancouver, BC), August 23, 2017 - Teacup, August 20, 2017 - Wanderlust, August 3, 2017 - mrfrobozzo, July 25, 2017 - doodlelogic, July 17, 2017 - Arkaedi, July 6, 2017 - Doug Orleans (Somerville, MA, USA), June 25, 2017 - Denk, May 30, 2017 - plek, May 16, 2017 - Laney Berry, May 15, 2017 - Spike, May 7, 2017 - Bartlebooth, May 5, 2017 1 of
1 people found the following review helpful:
Recommend To All, March 18, 2017by RottenSnail Related reviews: narrative, replay, pc, mystery-ish, one move, beginner, back-story, easy, short This is another game that is made to be replayed. And the player can choose how many times they want to replay, or how much of the story they want to uncover. I tagged it "mystery-ish" because, while it's not a puzzle game with a mystery and clues in the traditional sense, the player uses the previous play-throughs to know how else they can interact with the setting and, therefore, uncover more back-story and characterization. You put a small amount of effort into the game, and receive an increasingly rich back-story and characterization. Was this review helpful to you? Yes No Remove vote | Add a comment
- Greg Frost (Seattle, Washington), February 11, 2017 - lkdc, January 31, 2017 - TheAncientOne, January 29, 2017 - SciFinn (Alberta, Canada), December 14, 2016 - piffling-paka (State College, Pennsylvania), December 6, 2016 - Audiart (Davis, CA), November 3, 2016 - sadcarnival (Australia), June 19, 2016 - Dhary, May 6, 2016 - Rollersnake (Rogers, AR), May 1, 2016 - kala (Finland), April 13, 2016 - Matt Bates, April 5, 2016 - Teaspoon, March 26, 2016 - E. W. B., March 7, 2016 - ThatoneguyT0m (Oakland, California), March 6, 2016 - TotallyAMokoi, March 6, 2016 - iwk, March 5, 2016 - Mergath, February 26, 2016 - Kevin Snow, February 19, 2016 - Latmey, February 11, 2016 - Oreolek (Kemerovo, Russia), February 6, 2016 3 of
3 people found the following review helpful:
A one-action game with over a hundred endings, February 3, 2016Aisle is a well-known game with a strange mechanic; you are inside a grocery aisle shopping for food, and you only get one action before the game ends. Was this review helpful to you? Yes No Remove vote | Add a comment
- Guenni (At home), January 25, 2016 - Veraloo, January 20, 2016 - Aryore, December 13, 2015 3 of
5 people found the following review helpful:
Interesting and short, but kinda boring, November 29, 2015by chairbender I didn't feel very invested in the characters. The behavior and insanity of the protagonist doesn't help with this. I don't feel like I can really figure anything out because the narrator is unreliable, and I don't really feel like the personal experience of the narrator has any relevance to me because I'm not insane. But, most of all, I found the absence of challenges to be the biggest reason for not enjoying this very much. Was this review helpful to you? Yes No Remove vote | View comments (2) - Add comment
- jmmelko, October 20, 2015 - KingofSushi, October 12, 2015 - nonnamethankyou, September 29, 2015 - Harry Coburn (Atlanta, GA), September 21, 2015 - Ivanr, September 4, 2015 - Thomas Bøvith (Copenhagen, Denmark), July 15, 2015 - Monsieur Bouc (France), June 22, 2015 - thebloopatroopa, May 28, 2015 - chux, May 20, 2015 4 of
5 people found the following review helpful:
An Incredible Piece of Experimental Game Design, March 23, 2015by Mike Root Aisle is such a simple and well executed idea that absolutely everyone in the IF community must have been kicking themselves when it came out that they'd not have thought of it sooner. Was this review helpful to you? Yes No Remove vote | Add a comment
- Thrax, March 11, 2015 - ghost_user, February 25, 2015 - Deka, February 18, 2015 - hoopla, February 12, 2015 - CMG (NYC), February 2, 2015 - dutchmule, December 23, 2014 - Catalina, November 30, 2014 - EllaClass, November 5, 2014 - Matthew Darby (London, United Kingdom), September 20, 2014 - Sobol (Russia), September 12, 2014 - nosferatu, August 27, 2014 - wolfbutler (Canada), July 9, 2014 - Simon Deimel (Germany), May 28, 2014 - PVince81 (Germany), May 10, 2014 - tekket (Česká Lípa, Czech Republic), May 7, 2014 - frenolestes, April 2, 2014 - Deychrome, February 16, 2014 - lisapaul, January 9, 2014 - Cloud-Of-Judgement (Eastern Europe), December 13, 2013 - N.C. Hunter Hayden, October 27, 2013 - Zeofar, September 1, 2013 - Indigo9182, August 14, 2013 - Guillaume Voisine (Montréal), July 29, 2013 - Jim Kaplan (Jim Kaplan has a room called the location. The location of Jim Kaplan is variable.), June 8, 2013 5 of
6 people found the following review helpful:
Curiously Enchanting, May 24, 2013by octofuzz (Trondheim, Norway) I am in the middle of a 'home exam' and fancied half an hour of IF. Was this review helpful to you? Yes No Remove vote | View comments (1) - Add comment
- DJ (Olalla, Washington), May 9, 2013 - E.K., May 9, 2013 - Kuffen Bach (Brno), May 7, 2013 - morphy_richards, April 14, 2013 - Floating Info, April 11, 2013 - Zepton (Canada), April 6, 2013 - stadtgorilla (Munich, Germany), April 6, 2013 - Tortoiseshell Bat, March 18, 2013 - ptkw, March 1, 2013 - Metz77 (Massachusetts, USA), February 21, 2013 - redfuture (Canada), February 19, 2013 - Stewjar (USA), January 29, 2013 - Fantacide (California), January 14, 2013 - Sdn (UK), December 24, 2012 - smurfas666 (Klaipeda, Lithuania), December 14, 2012 - Brianna, December 5, 2012 - Artran (Taipei, Taiwan), December 3, 2012 - Lingling (Perth, WA), November 20, 2012 - zylla, November 17, 2012 - AADA7A, September 19, 2012 - Lubulos, September 10, 2012 - ShaftD, July 30, 2012 - Katrisa (Houston), July 19, 2012 - kba (berlin), May 21, 2012 - Abalone , April 19, 2012 - Peloquin, April 14, 2012 - Andrew Schultz (Chicago), April 6, 2012 - Bran Rainey (Windsor, Ontario), February 29, 2012 - [delete this account], January 10, 2012 - Costis, January 2, 2012 - felicitations, December 10, 2011 - sqbr, November 26, 2011 - EJ, November 1, 2011 2 of
12 people found the following review helpful:
Ricemans view, October 23, 2011When I saw this game many of the reviews made it out to be amazing though you only give one command.So I played it and I absolutely hated it. Was this review helpful to you? Yes No Remove vote | View comments (2) - Add comment
- Venya (Olalla, WA, US), October 15, 2011 - trojo (Huntsville, Alabama, USA), October 14, 2011 - AndyC (Japan), October 11, 2011 - AstronautDown, September 19, 2011 - RichCheng (Warwickshire, UK), September 13, 2011 4 of
6 people found the following review helpful:
A Neat Little Game, September 3, 2011This is a fun game that'll definitely be worth your time. You make one action. The story ends. And then you start again. Although I was a bit apprehensive when I heard about the premise, this was actually quite an entertaining game. Through different actions you slowly get a view of your past and your present. The author seems to have accommodated for almost anything you'd want to do. Like Plotkin's The Space Under the Window, you begin with very little information but learn more and build off of that knowledge. Was this review helpful to you? Yes No Remove vote | Add a comment
- Digibomber, August 29, 2011 - Sam Kabo Ashwell (Seattle), August 2, 2011 - WaterMonkey314, June 26, 2011 - Shchekotiki, June 23, 2011 1 of
7 people found the following review helpful:
A Novel Approach, June 5, 2011by Adam D The only one-turn game i've seen so far and the approach is very novel! I love how every single action unravels part of the story and lets you learn just a bit more about the main character and the woman. Was this review helpful to you? Yes No Remove vote | Add a comment
- Nathanial, May 26, 2011 - Iris Wood (Vancouver), May 12, 2011 - Charles Wickersham, April 27, 2011 - baywoof, April 25, 2011 - Pure, March 30, 2011 - Felix Pleșoianu (Bucharest, Romania), March 27, 2011 - JohnW (Brno, Czech Republic), March 16, 2011 - spinnerin (Portland, OR), March 11, 2011 - thatPenguinOverThere (Cork, Ireland, EU, Earth, Solar system, Milky way), February 12, 2011 - diddlescatter (US), February 2, 2011 - snickerdoddle, January 27, 2011 - Ben Cressey (Seattle, WA), January 25, 2011 - Amphiareion, January 24, 2011 - S. Plumb, December 20, 2010 - mrplutonium, December 17, 2010 - Hobat, December 16, 2010 - Markoff23, November 22, 2010 - Sylvia Storm, November 11, 2010 4 of
8 people found the following review helpful:
We'll always have Rome..., November 10, 2010by The Year Is Yesterday (California) Gnocchi. A brunette (Clare?). Violence, remorse, longing. Or maybe plain old penne. The beauty of this game isn't in the story it tells. The beauty is in the story that exists between the lines. What happened in Rome, and why does it stir up such emotions? You have only an aisle, some pasta, a woman and a trolley, and one turn in which to do something. But, as the impressive breadth of unique responses indicates, there's an awful lot you can do in a single moment. Play with it for at least ten minutes before writing it off as a novelty. Was this review helpful to you? Yes No Remove vote | Add a comment
4 of
9 people found the following review helpful:
Wonderful Interactive. , November 2, 2010by tggdan3 (Michigan) So now I understand what the big deal was with phone booth and aisle. Was this review helpful to you? Yes No Remove vote | Add a comment
- Celestianpower (Gloucestershire, UK), October 16, 2010 - Chris Longhurst (Oxford, UK), October 8, 2010 - srh (Seattle, WA), September 26, 2010 - Juleske, September 13, 2010 - Mr. Patient (Saint Paul, Minn.), September 9, 2010 - Aaron (Lille, France), August 29, 2010 - Alder (San Francisco), August 15, 2010 - Joel Webster (Madison, WI), July 26, 2010 - Buffaloelvis, July 22, 2010 - karcher, July 11, 2010 - SarahTheEntwife (USA), July 8, 2010 - Stickz (Atlanta, Georgia), June 24, 2010 - Nusco (Bologna, Italy), May 24, 2010 - TempestDash (Cincinnati, Ohio), May 19, 2010 - Rhian Moss (UK), May 9, 2010 - Patrick M. McCormick (United States), May 4, 2010 - Azazel, April 2, 2010 - Danielle (The Wild West), March 30, 2010 - pearceduncan (New Zealand), March 23, 2010 - A. Margo (Southern California), March 6, 2010 - Martinellis (California), March 1, 2010 - Ken Hubbard (Ohio), January 24, 2010 - loungeman (Bilbao, Spain), January 4, 2010 - Imperator, December 26, 2009 - Nicholas, December 25, 2009 - Grey (Italy), December 25, 2009 - BladeL, October 7, 2009 - lupusrex (Seattle, WA), October 4, 2009 - Felix Larsson (Gothenburg, Sweden), September 16, 2009 - Isxek, August 17, 2009 - Ron Newcomb (Seattle), August 15, 2009 2 of
5 people found the following review helpful:
The definition of replayability, July 26, 2009by Dark-Star (Nebraska) An island of quality in a desert of its genre's mediocrity, this intriguing little game arouses one's curiosity in a unique manner - by giving the player but a single turn in which to act. While such a thing might seem shallow at first glance, the author has managed to weave enough detail into the myriad endings that you will soon find yourself trying all manner of actions just to see what the outcome might be. Was this review helpful to you? Yes No Remove vote | Add a comment
- Stephen Gilbert (Canada), July 11, 2009 - Fabien Vidal (Tours, France), July 7, 2009 - GDL (Philadelphia, Pennsylvania), July 7, 2009 - Brian Conn (Eureka, California), June 19, 2009 - alblazek (Cleveland, Ohio), May 26, 2009 - Bart Oshgo, April 16, 2009 - four1475 (Manhattan, KS), April 10, 2009 - John D, March 14, 2009 - Zharradan, March 10, 2009 - Carlo, February 7, 2009 - Karl Ove Hufthammer (Bergen, Norway), January 12, 2009 - fschuhi (Duesseldorf, Germany), December 30, 2008 - Aaron Mumaw (Appalachia), December 22, 2008 - perching path (near Philadelphia, PA, US), December 11, 2008 - meatwhore, December 9, 2008 - Shigosei, December 8, 2008 - VK, December 7, 2008 - Martin Braun (Berlin, Germany), November 25, 2008 - ensoul, November 15, 2008 - DancesInPuddles (Wales), November 13, 2008 - Linnau (Tel-Aviv, Israel), October 31, 2008 - drh (New York), October 13, 2008 - beatdevil (Toronto. Canada), September 21, 2008 - Wesley (Iowa City, Iowa), September 1, 2008 - Genjar (Finland), August 31, 2008 - declain, August 28, 2008 4 of
6 people found the following review helpful:
Great / not so great / moving, August 22, 2008Gotta give it a try, absolutely. It will take you just a few seconds. And then maybe some more seconds. And then more... Was this review helpful to you? Yes No Remove vote | Add a comment
- divbyzero (Boston, Massachusetts), August 19, 2008 4 of
7 people found the following review helpful:
Good for newcomers, July 31, 2008by Tetsuo (Taipei, Taiwan) Having only just returned to IF after a brief and fruitless attempt at Zork a couple of years ago, Aisle is an excellent welcome. It's not as involved as many other games, but the writing and concept are great, and for a beginner like me it's an excellent counterpoint to the misperception that IF is all about "take sword" and "kill orc". The range of possible actions is also quite a surprise, and kudos to the author for that. Was this review helpful to you? Yes No Remove vote | Add a comment
- Steve Blanding (Redmond, WA), July 31, 2008 28 of
29 people found the following review helpful:
Romantic Isolation, July 30, 2008by Jimmy Maher (Oslo, Norway) Most discussion of this work begins and ends with its central gimmick: that it plays out over a single turn, in which you are allowed to choose just one action that will determine how this little vignette concludes. For me, though, that's not the most important thing. Was this review helpful to you? Yes No Remove vote | Add a comment
1 of
5 people found the following review helpful:
Freedom and intensity, July 28, 2008by Beekeeper By turns funny, affecting, and disturbing, this one-move game hits hard with the help of great writing, intense themes and unparalleled freedom. Was this review helpful to you? Yes No Remove vote | Add a comment
- genericzombie (Louisville, Kentucky), July 17, 2008 - Troy (Australia), July 11, 2008 - Rose (New Zealand), July 6, 2008 - Nathaniel Kirby (Pennsylvania), June 30, 2008 - Otto (France), June 7, 2008 - Kariadne, June 4, 2008 - Clare Parker (Portland, OR), April 22, 2008 - brattish (Canada), April 7, 2008 - Cheryl L (Australia), March 11, 2008 - jfpbookworm (Hamburg, New York), February 25, 2008 - Squidi, February 1, 2008 - Neale Grant (Hove, England), December 28, 2007 - Miron (Berlin, Germany), December 11, 2007 - Benjamin Sokal (Elysium pod planting enclosure on Mars), December 7, 2007 - Emily Boegheim, December 1, 2007 11 of
12 people found the following review helpful:
Nothing Quite Like It, December 1, 2007What a wonderfully successful experimental piece. As has been well documented, the game ends after your first action, but the results are myriad and compelling. I played late into the evening, and it was some time before the true story hidden in the simple dynamic finally revealed itself (and after I'd already thought I'd figured it out). Beneath an illusory simplicity is a very funny, scary, and ultimately moving game -- if you're willing to try as many possibilities as you can. It's weirdly cathartic to be presented with a recurring moment in time in which you can try whatever action (within reason) is at hand. Was this review helpful to you? Yes No Remove vote | Add a comment
- PSilk (London, UK), November 26, 2007 - Naeradan, November 20, 2007 - ErWenn (Bloomington, IN), November 18, 2007 - Juhana, November 17, 2007 3 of
5 people found the following review helpful:
More than just a gimmick, November 9, 2007Aisle is rather unusual in that the game ends after a single command; the command you choose to type determines any or all of the story, the backstory, the other characters, and your own personality and motivation. I rather enjoyed it. It's certainly worth a go, since at minimum it demands only a few seconds of your time. Was this review helpful to you? Yes No Remove vote | Add a comment
- Hauston (Seattle, WA), October 30, 2007 - Stephen Bond (Leuven, Belgium), October 26, 2007 - Pseudo_Intellectual (Vancouver, Canada), October 25, 2007 - isd (Tokyo), October 22, 2007 11 of
16 people found the following review helpful:
Amusing as well as deep, October 22, 2007by robkun (London, UK) The BAF review almost says it all. The only thing I'd add is how funny it can be as well, and yet even in these wickedly surreal moments, there is still that depth that makes you realise how much thought has been put into the design. Was this review helpful to you? Yes No Remove vote | Add a comment
- Emily Short, October 22, 2007 - Michael R. Bacon (New Mexico), October 20, 2007
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