Easily deserving at least a 9/10 in IFComp metrics, it VERY strongly executed its plot. Though fairly easy relative to the level I'm more used to with IF, the puzzles and riddles provided just the right amount of challenge to be rewarding (and sometimes quite humorous) and not hamper the flow of the plot and worldbuilding in any way! It really felt immersive with how everything seemed to happen at the same (namely your tasks and intrigue springing up quite dynamically). As well, everything was very well thought out and meticulously planned with foreshadowing and hints were very well integrated into the text itself! (Spoiler - click to show)I especially liked how you needing to write "quit", a common command in IF, to stip using the compass made it extremely natural for the player to quit their job as valet at the end after fiddling with complass for the last time.