Swamp Castle

by Philip Kempton

2016
ChoiceScript

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Review

A game with solid management and gameplay elements, February 7, 2025

In Swamp Castle, you play as the newly minted lord of a small fief. Gameplay largely consists of making decisions about fief governance, particularly in regard to taxation, construction, dealing with various factions and so on. Still, there is an overarching plot to follow, with a substantial bit of branching, which adds to the replay value. There are also plenty of little secrets here and there for players who try to venture off the beaten path.

The prose is slightly rough and won't win any awards, but it is mostly serviceable and has a nice touch of humor at times. The game also contains art, mostly stock images with little regard for consistency with each other, so it could be somewhat immersion breaking.

The gameplay elements, while straightforward, are actually pretty fun and fairly well implemented. Some management decisions are woven into the story, and battles provide a good bit of strategy, while being provided in doses not large enough to feel tedious.

All in all, the game provides a good example of how management and gameplay elements can be well implemented and fun in a choicescript game.

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