#VanLife

by Victoria

Educational
2020

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Number of Reviews: 9
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1 of 1 people found the following review helpful:
A difficult energy management simulator, October 9, 2020
by MathBrush
Related reviews: 15-30 minutes

I think this game is too hard.

It's a combination energy management simulator and basic electrical engineering quiz game.

You are a young single adult who is living in a solar-powered van trying to make a living. Earning a living and being happy require electricity, but use too much and you die.

I started this game on the easiest mode possible. Each day I made choices to get money or be happy as it required. When you use electricity, the game quizzes you on how much electricity it will use through simple voltage/power/wattage/etc. calculations.

I'm a math teacher, but always struggled with engineering, and I didn't find the calculations part enjoyable or edifying. I think in the long run you're supposed to get good at estimating, so I guess if I stuck further? But after a few days, I didn't estimate right and died from too much electrical use.

The game suggested restarting and paying more attention to my panels. "My panels?" I thought, not knowing what it meant. I looked all over and couldn't find them.

Then today I tried again, and noticed a small arrow on the left-hand side that opened up to an enormous amount of choices, incredibly specific ones, which detail every single part of the solar panel system.

I was overwhelmed. I just decided to buy the most expensive of everything. Confident, I started the game. On my first choice, with 100% battery and fully upgraded system, I decided to use my laptop for 8 hours.

I died on the first choice, and I gave up.

The graphics are cool, the interactivity is cool, the platform is interesting. But this is too hard for me.

+Polish: This game is very polished.
+Descriptiveness: The game is fairly bare in its descriptions, except for the electrical components: that is incredibly detailed.
-Interactivity: I found this game too challenging for me to handle.
-Emotional impact: This game didn't compel me emotionally.
-Would I play again? I'm too afraid to.

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