Story File
For all systems. To play, you'll need a Z-Machine Interpreter with Blorb support - visit Brass Lantern for download links.

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Lecture Feature

by Paul Equinox Collins


(based on 1 rating)
1 member review

About the Story

You are awake, but you would rather not be. The severe cramp in your neck seems almost inconsequential in comparison with the pounding in your head. Your suspicions are roused as to what may have happened the previous night because, as yet, you can remember nothing. A peculiarly furry sensation in your mouth, combined with the unmistakable stench of very cheap scotch, adds to your mounting fear.

By the time your vision clears and you notice that you are lying in the bath of your friend's hall of residence, it is clear to you that you are a victim of Jessica's 21st Birthday Party, as advertised on lamp posts and fences across the city for the past three months.

Your liver is reporting major difficulties and your stomach produces intermittent gurgles of protest. Your head drowns out all other considerations, however, and you sit up, take a look around you, and pray for death...

Game Details

Language: English (en-GB)
Current Version: Unknown
License: Freeware
Development System: Inform 7
Forgiveness Rating: Merciful
IFID: Unknown
TUID: iq229ydvxexbv3x7

Sequel to Teacher Feature, by Paul Equinox Collins


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Member Reviews

Average Rating:
Number of Reviews: 1
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0 of 1 people found the following review helpful:
Lecture, September 28, 2020
by bradleyswissman (Virginia, US)
Related reviews: humor, college, puzzles, moving NPCs

Lecture Feature is a short mission/puzzle IF in which you play a hungover student attempting to (Spoiler - click to show) recruit fellow students for a protest . I particularly enjoyed how easy it was to visualize the 'map' used in this game. It was relatively easy to navigate while still having a sizeable number of locations. The descriptions of the locations are colorful, imaginative, and humorous, and poke fun at some of the more tropic elements of college life at a fictional liberal-arts university. The use of moving NPCs is also a clever touch that adds to the realism of the game. I found some of the puzzles a bit frustrating, such as (Spoiler - click to show) the fact that you need to examine rather than talk to one of the NPCs is not readily apparent, but it's nothing too difficult that can't be solved with a little experimentation.

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This is version 10 of this page, edited by Zape on 28 September 2020 at 1:21pm. - View Update History - Edit This Page - Add a News Item