"Assuming you haven’t lost your grip on reality, you are Isaiah Knott, a twenty-seven year old man from the Appalachian mountains". The question is, have you lost your grip on reality? Your partner thinks you have, and the whole town is sure your dad was crazy. And it's all down to those darn UFOs.
Alien Abduction? is not a huge game - one good Mastermind-like puzzle, some mechanical manipulation and a little lateral thinking will get you through. But the characterisation of you-as-Isaiah is very strong, the mystery and ambiguity are both compelling, and the NPCs are amusing, if not perhaps as interesting as your own motivations.
It's a game that could have been truly great given a little more implementation. There were way too many stock responses that inevitably become annoying for the diligent IF player. For me, if something is important enough to be described in scene-setting, it should be important enough to be at least recognised by the parser. I get very tired of exchanges such as this:
You are wearing your comfortable jeans, a thick flannel shirt, and hiking boots.
>x jeans
I don’t know the word “jeans”.
Still, I think its age means that Alien Abduction can be forgiven somewhat for this, and its conversation system is a little more fleshed out, in that it can deal with concepts as well as objects (though you still can't ask anyone about "UFOs", unfortunately).