Alien Abduction?

by Charles Gerlach

Alien Visitation

Return to the game's main page

Reviews and Ratings

5 star:
4 star:
3 star:
2 star:
1 star:
Average Rating:
Number of Ratings: 10
Write a review

1-12 of 12

>INVENTORY - Paul O'Brian writes about interactive fiction

Really provocative premise. Loved the Twilight Zone feel of things, and finding out more about character’s (and character’s father’s) past worked quite effectively. On the downside, some fairly significant omissions.

You wrote this review - Revise it | Add a comment

- Edo, January 4, 2022

- Zape, April 18, 2021

- Elternabend, December 5, 2017

- Cory Roush (Ohio), July 19, 2017

2 of 4 people found the following review helpful:
A mid-length, early, serious alien abduction game, February 3, 2016

This game was entered in the 1996 IFComp, where it took 9th place. In this game, you play a backwoods fellow who is convinced that aliens have been messing with his brain, just like they messed with his father.

You are abducted, and forced to pass a sequence of tests. They start abstract, and then become immersive. Some reviewers and I had to use hints frequently, but the story and setting are quite interesting.

The scenery is often unimplemented, which may be frustrating for those used to more recent games.

Interesting for those who'd like to see an alien abduction game.

- Egas, August 4, 2013

4 of 5 people found the following review helpful:
Abduction or Delusion?, August 26, 2012
by E.K.

"Assuming you haven’t lost your grip on reality, you are Isaiah Knott, a twenty-seven year old man from the Appalachian mountains". The question is, have you lost your grip on reality? Your partner thinks you have, and the whole town is sure your dad was crazy. And it's all down to those darn UFOs.

Alien Abduction? is not a huge game - one good Mastermind-like puzzle, some mechanical manipulation and a little lateral thinking will get you through. But the characterisation of you-as-Isaiah is very strong, the mystery and ambiguity are both compelling, and the NPCs are amusing, if not perhaps as interesting as your own motivations.

It's a game that could have been truly great given a little more implementation. There were way too many stock responses that inevitably become annoying for the diligent IF player. For me, if something is important enough to be described in scene-setting, it should be important enough to be at least recognised by the parser. I get very tired of exchanges such as this:

You are wearing your comfortable jeans, a thick flannel shirt, and hiking boots.
>x jeans
I don’t know the word “jeans”.

Still, I think its age means that Alien Abduction can be forgiven somewhat for this, and its conversation system is a little more fleshed out, in that it can deal with concepts as well as objects (though you still can't ask anyone about "UFOs", unfortunately).

- perching path (near Philadelphia, PA, US), December 4, 2009

- Audiart (Davis, CA), January 3, 2009

- DancesInPuddles (Wales), November 19, 2008

Baf's Guide

Are you crazy? Perhaps. Your father started rambling about aliens when he went mad, and now the same aliens are apparently giving you a series of intelligence tests in a simulation of your home town. A short Twilight Zone-ish story with a convincing rural Appalachian setting, a strong element of mystery, a back-story that's revealed over the course of the game, and a tricky double twist ending. It is possible to lock yourself out of victory by solving a certain puzzle too soon.

-- Carl Muckenhoupt

You wrote this review - Revise it | Add a comment

1-12 of 12 | Return to game's main page