This is one of my favorite games of the comp, which I say having both tested and recently replayed it. The presentation is gorgeous, with the designs and colors of the backgrounds adding to the mood of each scene, evoking a storm-beset sky, light from a distant lighthouse, a closeup of a lighthouse lens, a solar eclipse. The writing is rich and clever, with coinages like “lightmare” and brief poems where clicked-on words transform, “loathsome” for instance becoming “lonesome”.
The setup is a fantastical student/master conflict, a sorcerer-in-training forced to study under a proud, power-hungry teacher who insists that his way is the only way, dismissing the student’s ideas out of hand. Raekard, the master, views the demons they’re capable of summoning as tools rather than people, deserving only of subjection and control. Finnit, the student, refuses to participate in a system that he recognizes as cruel, seeing these supernatural entities as fellow sapient beings. The tension of these competing viewpoints is brought to a head when Raekard demands that Finnit complete a seemingly-impossible trial at a cursed lighthouse (the titular Pharos Fidelis); faced with this challenge, Finnit turns to a demon for help, putting both of their beliefs to the test.
While Vosphar, the demon Finnit calls upon, does have the potential to be dangerous, he comes across as the more vulnerable party of the two, having been previously used by Raekard as a demonstration of the complete control sorcerers are capable of exercising. Finnit’s treatment of him is a complete contrast, and results in him choosing to trust in Finnit’s good intentions: “The master summoner’s circle had felt like a steel clawed hand grasping his heart and shredding him through the fabric of reality itself. This summoner’s circle felt like fingers too soft to even grip his tattered sleeves.” As the two settle in to working together, Vosaphar provides a new perspective on everything around them. He’s able to communicate with the strange, seemingly-menacing creature that lingers around the lighthouse, revealing that she doesn’t want to hurt anyone, and he sees the beauty of the place where they’ve found themselves rather than viewing it as an obstacle to be overcome:
Grim though Finnit alleged the environment to be, the devil found it much more inviting than the calciferous wastes. It was full of energy. Full of life. The wind was ferocious, sending his dark hair aflutter. Torrents rushed around him, forming and reforming in ceaseless rhythm. Filaments of lightning painted the sky in dazzling colors. It was astonishing to witness.
If this was—as Finnit insisted—the result of a curse, Vosaphar wondered why anyone would want to end it.
These themes are mirrored in the history of the Pharos Fidelis, whose backstory unfolds over the course of the work; it’s a layered narrative, with historical records interspersed with the present-day story. In a site of every-stormy seas, the original inhabitants found a peaceful way to live, having “fine-tuned their relationship with the island to keep things running”. “Relationship” is the key word here; these residents worked with, rather than against, their environment. But then empire arrived and did what empire does, dominating, subjugating, and killing. When the lighthouse, a marvel of engineering, was finished, it only continued the pattern: “It drank and drank the soul of the sky, but its thirst never sated. It found other souls to imbibe, betraying enough light to pierce the mantle of misery it maintained. Commerce resumed.”
Finnit and Vosaphar bond as they investigate the present state of the lighthouse and study its history; the historical documents are presented with both Raekard’s annotations and Finnit and Vosphar’s commentary, with the latter demonstrating the rapport between them and showing the development of their relationship. There are other lovely, understated moments, like this one where Finnit turns Vosaphar’s frequent address of “[adjective] one” back on him:
“I should look at your shoulders,” the devil said.
“Later?” Finnit turned over on his bedroll. “It’s not that bad. I appreciate the thought,” he mumbled. “You’re sweet. Sweet one.”
Vosaphar stared into the crimson flames for a long while after that.
Raekard insists that demons are evil; that overpowering them and using them as killing machines is perfectly appropriate because, he claims, they are inherently monstrous. But as we witness Raekard’s viewpoints versus Vosaphar’s reality, and the full history of this place, we have to ask who the real monsters are here. The records relating to the Pharos Fidelis reveal a history of human atrocities: a werewolf is listed as a “proscribed entity” that’s been “lawfully destroyed by hunters”; demons were summoned solely to be burned on the pre-lighthouse pyre (to which Raekard’s only comment is, “A senseless waste of ritual components”). And in the earliest recorded history, we see the seeds of all this, when an outsider who sought to understand the islands’ inhabitants rather than conquer them is put on trial:
JUSTICIAR:
At what point did you realize this entity was a vampire?ACCUSED:
Not until after, when…JUSTICIAR:
When what?ACCUSED:
When you killed her. Robbed us of her wisdom, kindness, perspective, heart, all she contributed to her community. And for what? Some ash? Dust? Is there not already enough collecting between the folds of your ◆◆◆◆◆◆◆◆◆?JUSTICIAR:
Cleric, strike that last term for obscenity.ACCUSED:
What, you’re more scandalized by me describing your dust-crusted ◆◆◆◆◆◆◆◆◆ than your violence?
Finnit and Vosaphar’s relationship shows the transformative power of approaching the Other with kindness rather than aggression. Early on, we learn of Vosaphar’s wounds, for which Raekard is to blame: “They had become so central to his existence, for so long, that they had infested his identity.” But later, this changes as a result of his bond with Finnit. “His slash wounds scabbed over more readily, healing further with each attempt. […] From his back spread wings wrought of fire, eldritch blue roiled with red and magenta—the colors of Finnit’s own magic, now intertwined with Vosaphar’s.” In the end, the two discover the secret that let the indigenous residents live peacefully in this fraught environment, which results in a shattering of the cursed lens, destroying the symbol of subjugation and colonial power.
I mentioned earlier that this is a layered narrative, and there’s a final layer that I haven’t addressed yet. The story is told in third-person, with moments where the player can choose between two impulses for Vosaphar to heed. It’s a different way for the player to shape the story than the typical IF approach where you’re playing as one of the characters, but it doesn’t feel jarring or out of place. (Spoiler - click to show)But then hints creep in that something more is going on, until a moment that was literally jaw-dropping for me, where it’s revealed that we the player actually have been a character in the story all along—one who is entwined with the Pharos Fidelis, with Vosaphar, and with Finnit, and has been watching and shaping the events for our own purposes. But in contrast to the Raekardian approach, we’re only able to exercise influence, not control, and there’s even a point where Vosaphar may reject your choice and make his own decision.
At the story’s end, the choices you’ve made are summarized in a way that makes it clear which ones took you away from the ideal path, and you have a chance to change any you’d like so that you can reach the best/most satisfying ending. But there’s value in seeing the worse outcomes; the choices play off each other in different ways to make quite a few ending variations. It’s a very rich work, as evidenced by the length of this review. The whole thing rings with resonance for our present moment. As those in power cast marginalized groups as dangerous Others who don’t deserve basic rights, we always have a choice of whether to fall in line with this ideology or to resist it.