Codex Sadistica: A Heavy-Metal Minigame

by grave snail games

2021

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4 of 4 people found the following review helpful:
The power of metal compels you!, October 6, 2021
by AKheon (Finland)
Related reviews: comedy, IF Comp 2021, parser-based, Inform

Codex Sadistica is a parser-based game by grave snail games, published in 2021. You are Scream, a metal vocalist at a tightly packed metal festival that is held up by a pretentious glam metal band. It's up to you and your bandmates to save the day with the power of real metal.

This is a fairly compact, fairly light-hearted puzzling adventure. It has one quite unique puzzle mechanic: you are able to jam with your band members to produce different type of metal genres. The sheer power of music generates different effects, f.e. (Spoiler - click to show)death metal makes people angrier and sludge metal causes literal sludge to spill out and cover the floor. It's a fun system, although the way it's handled in moment-to-moment gameplay does rely rather heavily on trial-and-error. The game is a little bit short for the complexity of the system too - in a way, I felt like the story ended right around the time when I was coming to grips with all the existing genre combinations.

As an avid metal listener, I found the setting and the writing amusing, although there were a few times I couldn't completely follow the game's humor and logic. For example, glam metal is presented as having fantasy themes and a very slow tempo, which doesn't really resemble any glam I've heard in my life. (Spoiler - click to show)As a side note, Mae's tirade about gatekeeping in metal also rings a little hollow since the entire setup of the game is based around heroically ridding the music festival of lesser metal... but maybe that's a part of the joke?

The implementation is somewhat lacking. Many seemingly important things mentioned in the prose haven't been implemented, and the ones that have been implemented typically have generic descriptions. You can't talk to your bandmates outside scripted moments, random NPC dialogue can be intrusive and repetitive, you can't "listen" to get unique responses even though it's a game about music... and so on. The game generally works and can be played to completion, but this type of mild roughness makes figuring out its logic harder, and it also seems like a missed opportunity for additional jokes and lore.

Still, I can say I had a fairly good time with the game. It could be worth a try if you're looking for a short- to medium-length comedic adventure about the power of metal.