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Stopped playing after an unintuitive glitch, November 29, 2023
by Fie

I didn't play this game until the end because I encountered game-breaking glitches. This review will focus on the parts in the beginning that I was able to play instead.

The hunger mechanic, which is a traditional turncount-based type that nags you with variations on how hungry you are and how you need to eat, is very unfortunately timed.

(Spoiler - click to show)
[You see dozens more bodies stacked up in a neat row; with corpses piled several layers high. They are stacked higher towards the end, forming a slope. While the power had been on, you were sure that the cold had helped keep these bodies hidden and preserved. The power has apparently been off for some time now, as many of the bodies have started to melt into one another.

The stench, which had been sealed off, is now overwhelming and more repulsive than you can even imagine. Barely suppressing the urge to vomit, faint or do both, you close the freezer and back away. As you back away from the freezer, you stumble over one of the dead bodies, knocking it out of line. You really hope that someone is not going to care about that because you are too disgusted to fix it.

You can’t think about anything but eating at the moment. ]


Immediately after being horrified and repulsed by a grotesque scene of rotting human carnage, the only thing you can think of is eating. (The writing itself is quite functional, but the juxtaposition makes it emotionally silly.)

Otherwise, the hints that you've been infected are unsubtle.
(Spoiler - click to show)Or maybe you just never liked chickpeas. You feel an unusual craving for some meatloaf, but at least your hunger pains are satiated.

I stopped playing after acquiring the skillet as the walkthrough suggested, and using it to attack the random zombie that appeared. Despite text indicating that I succeeded, for some reason another piece of text suggested I failed and died.

The concepts and writing are good but the implementation is frustrating.

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