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The title character is a programmer for Appalachia Networked, a painfully transparent Sierra Online parody. Your goal is to create the game that will ensure the company's financial future. Small and very simple - almost all the puzzles consist of giving items to people to make them stop blocking doorways. Unfortunately, if you don't have the necessary item, you can't leave the room - in other words, unpredictable death. Gives hints via the "help" command.
I'ts probably worth noting that the "100 MHz 80586" mentioned in the game would, at the time the game was written, have been considered ridiculously advanced (if it had actually existed then).
-- Carl Muckenhoupt
SPAG
[...] The AGT manual, in describing various uses for adventure games, suggests that you could write a game about your co-workers and play it on a Friday afternoon. This seems to be exactly what Bill Larkins has done here (though I don't know if he ever worked for Sierra). The game is short (I was able to complete it in 42 moves),simple and lighthearted. [...] (Graeme Cree)
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