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31 Days to HYPSMC

by Anonymous

(based on 2 ratings)
Estimated play time: 15 minutes (based on 1 vote)
Members voted for the following times for this game:
1 review2 members have played this game.

About the Story

Welcome to 31 Days to HYPSMC! Your goal is to gain acceptances to six of the most prestigious universities in the United States: Harvard, Yale, Princeton, Stanford, MIT, and Caltech.

Raise your GPA and SAT, work on your essays, join and attend extracurriculars, and complete interviews to strengthen your application. Excessive studying can have disastrous effects. Don't let your sanity drop too low, and your exhaustion grow too high.

Missing school puts you at risk of suspension and even expulsion. Attend school by clicking the button in the top-right corner.

Applications will be submitted on December 31st at midnight. Good luck!

Ratings and Reviews

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Average Rating: based on 2 ratings
Number of Reviews Written by IFDB Members: 1
Can you make it to the Ivy Leagues without a mental breakdown?, November 8, 2024
by Cerfeuil (*Teleports Behind You* Nothing Personnel, Kid)
Related reviews: Obscure Browser Games

This game is vaguely reminiscent of two other games I've played recently, Pageant and PhD Simulator. All three are simulation games with a central focus on grinding through, yep, school. Grad school in the case of PhD Simulator, high school in the case of Pageant and this game. PhD Simulator and this game are both made in custom engines and both very light on writing and story, letting narratives develop naturally through the player's gameplay. Pageant, on the other hand, has an actual storyline about a high schooler named Karen Zhao who applies to a beauty pageant for the sake of college apps. But there are still stats for the beauty pageant and specific requirements that must be met to win, and like in this game, Karen needs to get into a good college. For the sake of your future, they say. It will be worth it, they say.

What's the commonality between these games? They all use resource management mechanics to capture the soulless grind of the American university system and how far people need to go to "make it". PhD Simulator and this game both have a sanity-type mechanic, where your hope lessens day after day as you do nothing but work and study and work, no time for hobbies when you need to meet the metrics or you'll fall behind. Pageant has no sanity stat, only a time stat, but Karen does pass out in the middle of school due to lack of sleep. One of the things you can do when waking up in the nurse's office is say you're fine and go back to class. Can't miss the important content, after all. Look, all these other people have gotten their PhDs already. All these other people will manage to get into Harvard, Yale, and Princeton, so you better join them.

In Pageant, the main goal is winning the beauty pageant and not getting into Yale, but that beauty pageant is indirectly about getting into Yale. You're not allowed to do something for its own sake, just to have fun. If you do, it's time you're wasting and should be channeling towards a greater end.

("But the college application system rewards genuinely passionate people, not just soulless automatons who do what they're supposed to do because they can't imagine anything else!" Colleges can't tell genuine passion from a person who's faking it, and the highly regimented specific hoops a person needs to jump through to "demonstrate passion" are easy to fake, so now everyone needs to fake them. You know that saying about how a measure stops being a good measure once people start using it as a target? For every happy passionate person who makes it into the good college as intended, there are at least ten terrified kids trained into anxious self-hating hyperperfectionists because the surrounding culture has convinced them that HYPSMC hyperperfectionism is the only way to win. Success in the "good colleges" guarantees money and a stable job for the rest of your life and a chance at huge power, wealth or fame. Who wouldn't want that? Of course, those kids might not even get in.)

From a post on r/ApplyingToCollege, the subreddit where this game was posted. This post has 2000+ upvotes:

As I write down the activities and awards that describe me, I feel no passion nor excitement over them. Orchestra? Forced to pick an instrument in middle school. Model United Nations? ao's love that, right? Community Service? I couldn't give a single shit about this toxic ass community of selfish humans that doesn't bat an eye what happens to me. I'm not a bright, optimistic person that my activities show. I'm not even the person I say I am in my personal essay that I spent countless hours toiling with my blood, sweat and tears over, which is a cycle im sure will repeat multiple times. Are you kidding me? I'm 18 years old. You want me to write about who I am? I don't even know who I am...

There is this feeling I never felt before. Whenever I feel happy, whenever I ace a test or do something that brings my mood up, I feel a certain dread approach me. It's telling me that I shouldn't be relaxing, or playing games, or reading light novels, or watching anime, and it's telling me that I'm not allowed to feel happy. Don't forget to edit your personal statement! Did you finish your college list yet? Which topics are you writing for the UC essays again? Which college in this university are you applying for? Are you sure you want to apply to this school? What makes this school different than this? Are you going to retake that good sat score because you screwed up the essay? Are you going to miss registration deadlines like last time?


The game itself captures a bit of that experience. Not all of it. It's very light on story, compared to something like Pageant, and unlike Pageant you play as a self-insert with no specific personality. There are no other characters, either. People are only a component of the system, interacted with to raise or lower a number. No names or personalities exist in this game. There is no human interaction, only interaction with the system: work, study, work on apps, repeat. And there's no snippet of narrative with every choice you make to tell you what happens or how close you are to success. Time just silently advances.

The lack of feedback is one of the biggest differences from Pageant and PhD Simulator. In those games, you at least know what you're getting into, and how much work you need to put in to succeed. Here? College admissions processes are notoriously opaque. A person might get accepted at one college for what gets them rejected at another. You have no idea what you're supposed to do, what kind of person you're supposed to be, what kind of thing to focus on. Just grope around blindly and stress yourself out to the point of collapsing from exhaustion because you overwork yourself to the bone, not knowing how much to do and so trying to do everything at once, even if it's impossible.

There are mechanical criticisms you can make of this game. I don't like the approach the game takes towards "have a mental breakdown and be escorted to the mental asylum for a week" and "sleep for three days straight out of exhaustion". They're just punishments for letting your sanity/exhaustion drop to 0, and can happen over and over without any other consequences besides what's stated, which really lessens their impact. I would make it so that missing school from those events adds to your "School missed" counter. Or give multiple occurrences more severe consequences, or even have one be instant gameloss like in PhD Simulator. I also feel that more detailed narrative snippets would benefit the game, and it would be more impactful if it had a clearly defined protagonist who isn't just a featureless self-insert. But 31 Days hasn't been updated in years, so further change is unlikely.

Loads of people would find this game boring and lacking in detail. Without any individual payoff for each choice you make, you enter a pattern of mechanically clicking buttons with no idea what you're ultimately changing or if the result will be worth it. But that IS what elite college apps become for many people. Just look at all the Redditors who played and left comments saying "Sounds like real life".

Note: I've played this game twice and got rejected from all the HYPSMC colleges, both times. The second time I had a perfect 1600 SAT and one mental breakdown. Goes to show what all that work gets you.

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3 Off-Site Reviews

Original r/ApplyingToCollege post on Reddit
Redditor discussion after creator posts the game to r/ApplyingToCollege. "Don't you just hate when you get escorted to a mental asylum?"
See the full review

Another r/ApplyingToCollege post on Reddit
Redditor discussion after a user unrelated to the creator posts the game link. "Got into Harvard but got admitted to a facility after having a nervous breakdown...seems accurate"
See the full review

Sohu
31天,进了两次精神病院,我终于拿到了哈耶普的offer
Review from a Chinese site. Title: "After 31 days, and two stints in the mental asylum, I finally got offers from Harvard, Yale, and Princeton".
See the full review

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This is version 4 of this page, edited by Cerfeuil on 8 November 2024 at 10:16pm. - View Update History - Edit This Page - Add a News Item - Delete This Page