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3 of 3 people found the following review helpful:
Elusive symbolism, but well-written, December 24, 2012
by Andromache (Hawaii)

I've never been very good at working out symbolic meanings. I think I'm supposed to take something away from this, but it eludes me. (Spoiler - click to show)I have impressions of someone going mad from dehydration and possibly drug use, but the ending feels like I'm supposed to be grasping something that I'm not.

There were some parts of the game where I struggled with what to do. (Spoiler - click to show)The only thing that gave me any clue was that if something was intact, it must be destroyed. However, I had tremendous fun wrecking everything, and the writing during that part of the game had me laughing out loud. The to-do list, changes in room description, and the plant showing the state of dehydration were nice touches and enhanced the bleakness of the atmosphere.

This is a fun diversion and mostly intuitive. Not difficult at all for anyone familiar with IF conventions. It's worth playing just for the amusing and ironic writing.

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