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1 of 5 people found the following review helpful:
Dark and haunting, November 1, 2008
by WriterBob (Richmond Hill, Ontario)

Shade exemplifies the best aspects of Interactive Fiction. Shade was written in Inform without relying on any graphics or sound effects. Released in 2000, this game demonstrates the true potential of what IF can be. IF is more than tedious mazes and guessing verbs. IF is about exploring ideas and delivering experiences that cannot be presented in any other medium.

Take a look at other media for story telling. Shade could have been written as a traditional short story. However, it would not nearly have the impact that it has when it's an experience you personally participate in. What about a graphical adventure? Hunting around pointing and clicking on items in an attempt to trigger the next stage wouldn't deliver the same understanding. Without the written word, Shade as a graphical adventure would be meaningless. It is the prose and the interaction that makes IF a truly unique form for delivering profound experiences.

Shade delivers. It is the subtle dawning awareness that comes with the unfolding experience that has the biggest impact in this tale.

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