...though perhaps that was part of the point.
Initially, I felt like I was humoring the game, waiting for it to give me some reason to do something. Then I was weirded out. Then I was very weirded out. (Spoiler - click to show)Having spent some time in Afghanistan, I am more familiar than I care to be with sand that gets in everything--I had a rather strong emotional reaction as things started getting, er, shifty.
Unfortunately, after a while, I just started getting annoyed. Part of that is simply from inexperience with the medium--I have not done many of these, and I have a better sense now of what is needed to progress than I did starting out. But after a while it became clear that everything was heading in a certain direction, and it was only left to me to figure out the right keywords to make it go that way in a timely fashion; this is where the annoyance really came in.
The ending was odd. It's hard to strike just the right note of ambiguity without leaving most people scratching their heads wondering what just happened. For me, it wasn't quite right, but other people apparently were enthralled with it, so I'm not willing to criticize too much.
Enjoyable. Creepy, particularly if you have spent much time in deserts. The more I think about it, the more I like it. Even if you end up hating it, you'll probably think about it a bit, and it only took this tyro about 50 minutes--surely you can spare an hour.
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