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Before reading always scroll up to the top as it sometimes starts in the middle and it might look as if it was the whole page.
The main character in this story is Thea, a 17 year old european girl.
It's Christman Eve and she's all alone. In fact, she's been alone for an entire year now.
There was an incident and almost everybody disappeared.
Help Thea not to drown in memories and survive this dark christmas.
Rather than an actual game this is more of a story containing memories and emotions of mine which wanted to be expressed and since I do not have a diary I thought of creating a text adventure / gamebook based on how I feel. So you do not get to do a lot but look at many things and read about what they mean to the main character / me.
This gamebook is bilingual (English - German). I did not translate each word, though.
So due to my mediation work the atmosphere might feel a little different in English than it might feel in German and the other way around.
My grammar is ok but don't look at my punctuation. It's terrible. I have no idea when to place commas and when not to.
If you do find an error (no matter in which of the two languages) be sure to post a comment so I can correct it. Thank you :)
Please rate and comment if you have the time :)
| Average Rating: based on 2 ratings Number of Reviews Written by IFDB Members: 1 |
This is a short & simple CYOA web-text game.
It is dark--very dark--but I wouldn't call it a "mystery"--there didn't seem to be any clues/puzzles to unravel. Mostly you are reading the authors thoughts.
I think this would have been better as a parser based-game, with even mild hunting about for things (think "Gone Home")--in general, more elements that shared the narrator's emotional states/thoughts about life pre-event would have made this game stronger. The game feels more like a context-less story you tell someone about an emotional dream you had: the point is the emotional impact the dream had on you, but the listener may not understand the impact without the context.
The author is bi-lingual and occasionally the English suffers; the story seems to be more of an atmospheric piece sharing the emotions and thoughts of someone struggling with depression/loneliness. I would encourage the author to add more memories to the game--what was the world like pre-event for the character? Who were their family members? Even a photograph of her parents with a description would improve this.