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You're trapped on a flying island but you don't really mind.
Made for LocusJam.
To call this a "game" is hardly appropriate - it's more a tiny world that you can move around, containing some objects you can look at. There are no puzzles or challenges at all, though there are some things to do with some of the objects. Since the author is entirely up-front about all of this from the start, one cannot really complain.
What this piece does offer is a small, beautifully described world that tells a story through the descriptions of the locations and the objects found in it. The writing is sparse but descriptive, set out in lines that give it a poetic feel. Often the game encourages you just to look and reflect. As you do so, the rhythm of the days becomes clear in quite an evocative way. Although it is small, this game will reward time spent in it.